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Forum Updated Index

If you wanted to look at the Magic Star . You will see that it is in the forum F6 . If you click F6 you wiil see just those 12 forums . Then you can look in each one at all the topics in them .


F1 ALL MEMBERS BRIEFLY INTRODUCE YOURSELF
2015 NEW ANNOUNCEMENTS

F2 Valley of the Sun CC SITE AND FORUM GUILDELINES
VOTSCC TOURNAMENT MAKING GUIDE
VOTSCC OUR WGT CC BASIC PROTOCOL

F3 Valley of the Sun CC HALL OF FAME REPLAY BLOOPERS
Valley of the Sun CC BEST OF REPLAYS

F4 WORLD CLOCK

F5 RECENT TOURNEY WINNERS
VOTSCC "KICK ASS" 100,000 POINT CLUB MEMBERS

F6 FORUM FOR PAGE 3 & SAT & SUN BRACKETS & TOURNEY INFO HERE
FLASH MOB & ECGA POKER & MY LEAGUE POOL HALL PROS
PERFECT GOLF
LEXMARK 2500 CREDIT TOURNEY
CLASH RULES AND RESULTS
BLITZ OFFICIAL RULES
DAILY BLITZ SCORES ONLY
THE MAGIC STAR
CHALLENGING THE KING
VOTSCC INTERPLAY CC VS CC MATCHES
ACE'S " Best of the Alternate Shot Championship "
JUNE28 RATTLESNAKE ALT SHOT

F7 VALLEY OF THE FUN
CRAZY WGT SHIT
DON"T CHOKE IT "JOKE IT "

F8 FORUM OF HOW TO'S
TIPS FROM THE DOCTOR OF TECHNOLOGY AZDEWARS
WGT GAME TIPS & TRICKS

F9 Current Events ,,Announcemets , Bulletin Board Part 1
AZ "HOT SHOTS" REMEMBERED
HIGH FIVES TO THE SKIES
RANDOM SELFLESS ACTS OF KINDNESS

F10 VOTSCC CC CLUBHOUSE
CC CART GIRL
TOURNEY TALK
GET YOUR CC TOURNEY ON

F11 CHAT ? ANYONE HERE TO CHAT WITH ?

F12 ANYTHING ELSE ?
DAVID LANES KICK ASS GALLERY OF ART
FORUM OF OLD WGT FORUM POST'S (archives)
HEY JOE
OFF THE WALL , THX FOR A WALL OF A GOOD TIME
Gallery
Click on Gallery in toolbar above to see Galleries

FORUM UPDATE
THIS FORUM IS FOR YOU ALL . PLEASE FEEL LIKE IT IS YOURS . READ THE FORUMS. POST COMMENTS . ASK QUESTIONS . IF YOU HAVE A COMPLAINT POST IT . MAKE SUGGESTIONS . READ SOME TUTORIALS . READ SOME GOLF TIPS . CHECK RECENT TOURNEY WINNERS . BROWSE OUR OLD FORUM ARCHIVES . LOG IN TO THE CHAT AND MESSAGE SOMEONE TO MEET YOU THERE AND ARRANGE A MATCH . LOG IN TO THE CHAT TO SEE IF SOMEONE IS THERE JUST TO SAY HI . MESSAGE ME IF YOU WANT TO GET ON THE DAILY BLITZ .
THE BLITZ SCORECARD IS ON Page 3 PLEASE CLICK HERE
TO FIND THE COURSE OF THE DAY AND SEE
THE WEEKLY STANDINGS . PLEASE POST
YOUR SCORES HERE. IN THIS

Bilko’s Putting Calc
Here is a link to Bilko's Putting Calc and Wind Calc
Just download and install
Owner’s Objectives

It's been a while since I expressed some of my objectives for the CC . First of all I like and respect everyone that joins our club . I realize that not everyone knows what a CC is all about . Many have different reasons for joining . I really don't know how many of the other clubs are run . They are all different . What I want to emphasize in our CC is that whatever tier you are . That you feel comfortable here , part of a team of players that come here to find conditions that enable them to improve their game , hone their skills , lower their scores ,lower their averages , move up in tiers . Enjoyably and comfortably with the conditions that challenge them enough to keep that drive without the frustrationsof regular game play . All that is completely possible by either creating those tourneys yourself or by messaging me about it . Or someone else in your tier that has been creating tourneys . Any kind of information that you need to know should be provided here , any kind of appp , calculator , help , tutorial , tournament , statistic , message , opinion , gripe , compliment , etc , etc . Should able to be aqcuired here ( or in our website , as it may be easier there ). With your help , all of this can be done easily . We already have a good start . I am going to be here for a very long time trying to achieve all this . For any of you that think it's a good direction for your CC to go in . Then lets keep on keepin on . Sincerely , Your Co team member PDB1 , Paul ( sitting here on a rare rainy day ) May the SUN always be with you
POST OF THE WEEK

Re: Where are the Flags ?By Bertasion in Valley of the Sun Casual Club The other day upon the heather fair I hit a flagstick that was not there. I saw it's shadow and heard the clank but where it stood was just a blank. It was not there again today. I wonder when it will come back and stay. Brian
BLITZ LIST
HERE IS THE LIST OF BLITZ COURSES IN THE ORDER THEY ARE PLAYED EVERY WEEK OF EVERY SEASON .

DAILY BLITZ WEEKLY SCHEDULE



WEEK 1

BEST OF BANDON PAR 3
PEBBLE BEACH
THE OLYMPIC CLUB
VAHALLA
MERION


WEEK 2

PINEHURST NO.2
HARBOUR TOWN
KIAWAH ISLAND
ROYAL ST. GEORGE
CONGRESSIONAL


WEEK 3

ERIN HILLS
ST. ANDREWS
BALI HAI
CELTIC MANOR
BETHPAGE BLACK


WEEK 4

PINEHURST NO. 8
WOLF CREEK
CHALLANGE AT MANELE
EXPERIENCE AT KOELE
HILVERSUMSCHE


WEEK 5

EDGEWOOD TAHOE
BEST OF WATER SHOTS
BEST OF FAMOUS SHOTS
BEST OF PUTTING
CHAMBERS BAY

TIER & AVERAGE REQUIREMENTS
BASIC LEVEL AND AVERAGE REQUIREMENTS , AND SATURATION

You need to play at least 5 ranked rounds as hack to saturate & be eligible for Amateur.
When your average score is equal or smaller than 100 you go from Hack to Amateur.

You need to play at least 10 ranked rounds as amateur to saturate & be eligible for Pro.
When your average score is equal or smaller than 80 you go from Amateur to Pro..

You need to play at least 20 ranked rounds as Pro to saturate & be eligible for Tour Pro.
When your average score is equal or smaller than 72 you go from pro to Tour Pro.

You need to play at least 25 ranked rounds as Tour pro to saturate & be eligible for Master.
When your average score is equal or smaller than 67 you go from Tour Pro to Master.

You need to play at least 40 ranked rounds as Master to saturate & be eligible for Tour Master.
When your average score is equal or smaller than 63 you go from Master to Tour Master.

You need to play at least 50 ranked rounds as Tour Master to saturate & be eligible for Legend.
When your average score is equal or smaller than 61 you go from Tour Master to Legend.

You need to play at least 500 ranked rounds as Legend to to saturate & be eligible for Tour Legend.
When your average score is equal or smaller than 60 you go from Legend to Tour Legend.

You need to play at least 200 ranked rounds as Tour Legend to to saturate & be eligible for Champion .
When your average score is equal or smaller than 59 you go from Tour Legend to Champion .

You need to play another 200 ranked rounds as a Champion to saturate .

You need to jump through 10,000 hoops before you receive an exclusive personal invitation before reaching Tour Champion.

May the SUN always be with you

Current date/time is Tue 21 May 2019, 06:21

Search found 13 matches for 3

KICK ASS PROMOTIONS & HIO's JULY 2017

This is a list of the Movers and Shakers . And their HIO's in July 2017 




31 Jul

spazzy3 moved up to the Master tier.


31 Jul

Mcdad90 moved up to the Tour Master tier.


30 Jul

Next260 made a hole in one on hole #8 on KIAWAH ISLAND: THE OCEAN COURSE.


29 Jul

JWhatley6 is now Level 30.


26 Jul

JWhatley6 moved up to the Pro tier.


22 Jul

Textor moved up to the Tour Master tier.


22 Jul

SeeRizz moved up to the Tour Master tier.


20 Jul

rabbit1ear made a hole in one on hole #5 on KIAWAH ISLAND: THE OCEAN COURSE.


19 Jul

Mca19670 made a hole in one on hole #11 on Carla's Creative Quickies.


18 Jul

JWhatley6 moved up to the Amateur tier.



18 Jul

JWhatley6 is now Level 20.


18 Jul

ozzieplayer moved up to the Legend tier.


17 Jul

jm900king is now Level 70.


16 Jul

Yodamonster made a hole in one on hole #8 on KIAWAH ISLAND: THE OCEAN COURSE.

16 Jul

Mca19670 moved up to the Legend tier.


15 Jul

SeeRizz is now Level 80.


15 Jul

Shnig19 moved up to the Master tier.


12 Jul

Yodamonster is now Level 30.


10 Jul

Yodamonster moved up to the Pro tier.


10 Jul

ajpatruzzi moved up to the Master tier.


08 Jul

crazycarla9 moved up to the Legend tier.


07 Jul

Charles1553N moved up to the Tour Master tier.


05 Jul

RobinStarnes is now Level 70.


02 Jul

Charles1553N made a hole in one on hole #3 on THE OLYMPIC CLUB.


01 Jul

goldenbear126 is now Level 80.
by Paul
on Sat 12 Aug 2017, 07:15
 
Search in: F7 RECENT TOURNEY WINNERS
Topic: KICK ASS PROMOTIONS & HIO's JULY 2017
Replies: 0
Views: 444

Bethpage Black 18 - Course Walk Through

Bethpage Black 18 - Course Walk Through
17 Feb 2012 at 9:18 AM
 
Hole 1


The Drive

With the landing area 40' below, it's easy to drive into the farside rough if you're not paying attention. Look for a tailwind off this tee. When conditions are right, full backspin with a tailwind to such a low fairway can result in some amazing drives with tremendous carry.

(If you don't add backspin, your drive will be at a much lower trajectory that will either get hung up in the trees or bounce through the fairway into the farside rough. Backspin not only has more carry, but lands very softly from this elevation)

Most players with good quality drivers in such conditions can cut the corner and leave themselves only a short iron into this green. It takes a leap of faith to aim for a fairway 300 yards away when your driver only goes 270, but it should make it.

If the wind is in your face, all bets are off. Aim dead straight and play for the middle of the fairway at the dogleg. Cheating the corner will give you a few extra yards, but be careful of the 40-50% rough on the right.

The Approach

From the fairway: This hole plays long. Add three or four extra yards to your approach to get it up to the pin. This is true whether the pin is in front or in the back left position. Neither location will allow for much roll since both are on an up slope, so plan on flying the ball almost the whole way.

From 40-50% rough: Which iron to hit depends largely on your clubs and how well they play from the rough. For me, a 140 yard shot from this lie is a 175 yard 5i. I aim for a clear path to the green over fairway because the ball is only going to fly about 80 yards, then bounce the rest of the way. I also use about a half ball of backspin to make more solid contact with the golf ball. I won't go any lower than a 5i from this lie regardless of the distance.

If you're behind a tree, trying to pull off a miracle shot is unlikely to have a good outcome. Know when the right choice is to wedge it out to the fairway. From 120 yds out, it's a fairly easy up and down.

The green doesn't have a lot of surprises, so correct for the wind and make sure you give it a little extra oomph and you should be close.


Hole 2


The drive.

This is a hard hole to birdie because your drive and your approach are equally important. A mistake on either takes birdie out of play. If you can make it to the green in regulation, you'll be rewarded with a fairly flat putt that is makeable up to 20'.

The drive requires most golfers to cut the corner of the trees and land on a fairway that runs about 30 degrees to the left and up the hill. The fairway is protected on the left by a large tree that I like to call, "You $#@#ing %$#@sucker" and it takes great pleasure in dropping you into 40% rough.

Advanced players can draw the ball around the tree by aiming right and hitting way left, but it is a low percentage shot for most people, so I don't recommend it. Play for the edge of the tree and get your ball as far up the fairway as possible, even if it means teeing off with a 3W (A 3W, incidentally, can fly the tree). Also remember that the landing area, which slopes upward, will minimize the amount of roll after landing.

The ideal wind is right to left. You can ride that wind right around the corner.

The Approach

The green is anywhere from 20' to 35' above the fairway depending on your lie. Such a disparity is often the hardest variable to factor into a golfer's club selection. This shot, regardless of club, is going to be short and it's going to roll out. Anything with a lower trajectory than a PW is going to be hard to control.

Adding full backspin to your approach will maximize the amount of loft and help curb the roll once it lands. Here are 3 examples of similar shots:

From 85 yards out with an 8 mph tailwind, and 24' below the hole, my dinged 56 degree (90 yard) wedge with full backspin stuck the green at 81 yards, 9.6' short of the hole with a downhill putt

From 88 yards out with the same 8 mph tailwind, and 25' below the hole, my dinged 56 degree (90 yard) wedge with half backspin flew 82 yards, and rolled 2 more yards.

From 88 yards out, same 8 mph tailwind, 25' below the hole, my dinged 105 yd PW with no spin at all, landed at 94 yards and rolled out to the far side rough at 103 yards.

(I would have done one more with a PW and full backspin, but I reached the 10 stroke limit)

My point is, plan for short carry and long roll on this approach. Rolling a bit past the hole will leave you with an easier uphill putt.

If you're hitting from the fairway rough, you're unlikely to reach and hold the green. Playing for the ball to get hung up in the rough between to two greenside bunkers makes for a decent chance at an up and down to save par.


Hole 3

 

The tee shot
A visually daunting long par three that isn't as tough as it looks. At the back pin location, the hole is below you 4'-10', so you should be able to get your tee shot carry any danger and land softly. Winds on this hole are generally from a left to right direction and not as strong as on the rest of the course. A little backspin will help carry the front bunkers and help hold the green.

If you're going to miss, miss right. Shots that miss right are generally a little shorter with less roll than a pulled shot. The front edge of the green on the right side is 50 yards closer than the back edge of the green on the left side. This means you have a ton of room to miss right.

Missing left will find either the bunker or 40-50% rough. Miss right.


Hole 4 - Reachable Par 5, (or two par 2-1/2s)


The Drive

The big danger on this drive is the grove of bunkers left of the fairway. The whole fairway is above you, so don't expect any record breaking drives, but it's sloped from right to left to help well-struck shots roll around the corner like a race car on a high bank.

Avoid the rough at all costs on this drive!

The most common mistake on this tee shot is over compensating for the bunkers and driving into the rough on the far side of the fairway. If you can fly the bunkers, then you don't have to worry about the rough and you can land your ball squarely in the middle of the fairway. If you can't fly the bunkers and have to roll around them, you're better off with a 3W from the tee rather than risking the rough.

A drive into the rough not only takes birdie out of play, but anyone dumb enough to try to reach the upper fairway from that lie, will almost certainly find the enormous bunker up ahead. If you hit the rough, lay up as far as you can on the lower fairway and you can still reach the green in regulation.

2nd Shot - Lay up or Approach

The smart money is on laying up to the right, pin high. This leaves a full or punched wedge to the pin and an easy birdie. Pick your spot about 55 yards away from the pin, add full backspin to give you some extra loft and club up. You'll be trying to reach a landing spot that is 30-40' above you, so you'll probably still be a little short. From this lie, you should be about level with the pin

If you go for the green, you will probably not reach it and get hung up in the thick rough if you miss left, or the bunker if your shot is on line. Either way, I'd rather have the full wedge shot from 50 yards than a 25 yard chip from the rough or a 20 yard from the sand, both shots have the green running away from you.

If you manage to land the green, the trajectory of your shot will be so low that you are unlikely to hold the green and will end up in the backside rough. The choice is yours. I choose to lay up.

3rd Shot - Approach or Rescue

From the bunker, play a full swing wedge with partial power or a flop to clear the lip of the bunker. Full swing is better because you can fly the edge of the green which has a nasty bump that can kick your ball forward 20'. A pitch is unlikely to make it out of the bunker.

From the rough, club up with a pitch with full backspin. You should get within 10' - From the fairway, full swing wedge or punch. Nothing to it, just target practice.


Hole 5 - A Looooong Par 4


This hole is similar to the 9th at Oakmont in that it's a lay up par 4. Going for the green in regulation is tempting, but ultimately a mistake and the sign of an undisciplined golfer. If you try to reach this green in two, I can guarantee you, you'll end up with more bogeys than pars and birdies combined.

The drive

Depending on your clubs and the wind, your goal is to carry the farthest bunker. The landing area is downhill 10'-15' so it's not as difficult as it looks, give yourself between 1/2 to full backspin to give you some extra carry and to control the roll after you land.

The more common danger is driving into the farside rough, so you should club down if that's a risk for you.

Ultimately, a great drive on this hole is wasted. Smarter players will be laying up to the end of the fairway rather than trying to hold a green 200 yards away, uphill, and surrounded by danger on all sides. (See my replay #3 "Taking the Bait @BPB 5" for a best case scenario of this approach shot)

Drive conservatively here and you shouldn't have a difficult time saving par.

The Lay up

You might only need a wedge or a short iron to lay up, but it's still the right shot. Play for the end of the fairway and you should have a relatively easy up and down 75-85 yards out. (See my replay #2 - "Saving Par @BPB 5" for an example).

The green is still 15'-20' above you from this lie, so it's not a gimme. Play a little long with your wedge and control the roll, but you should still end up with a very makeable putt to save par.


Hole 6 - A Long Driving Par 4


The Drive

Probably one most peoples' favorite driving hole; a well struck, well placed drive can catch the downslope of the fairway and roll 310 yards with a 270 yard driver. Of course, it can also get snagged by the bunker left or wind up in the deep rough on the right.

Use the zoom here and pick the perfect spot to land your ball. Longer hitters will have more carry on this hole, not just because they are longer hitters, but because the fairway slopes downhill away from the tee. The longer you hit your drive, the more downhill the fairway. Because I use a 250 yard driver from the TM tees, I'm not really able to reach the downslope like others can. Still, I have a few pointers for this drive.

First, don't use full backspin unless you have a strong tailwind! It will shorten your drive and possibly bite before reaching the downslope. Backspin also amplifies mishits and this is one hole where straightness is more important than distance. Half-backspin (or less in a light headwind) is enough to get the ball in the air high enough to carry the bunker.

The hole is birdiable with a short drive too, so don't let testoterone get the better of you.

The Approach

The pin is below you. How far below you depends on the length of your drive. From 150 yards out, you're about 15' above the pin. From 100 yards out, you're only about 5' above the pin. Play your approach with these numbers in mind and adjust accordingly. Both shots will carry more than the clubs' rated yardage, but the longer shot will have a bigger discrepancy.

The pin, whether front or back, is fairly flat and easy to get close.


Hole 7 

500+ yard Par 4


By all accounts, this is the hardest hole on BPB. It's really a par 5. It requires distance and accuracy on both the drive and the approach to even have a shot at up and down for par.

The drive

There is a huge landing area just past the large bunker to the right, but not every part of the landing area is a good spot. Golfers who try to squeeze extra yardage off the tee by hugging the right side can find themselves blocked from the green by the hammock of trees.

If you can't drive past the trees to the point where you can see the green, then don't play that shot. Aim further back on the fairway to a point where you have a good line of sight to the green.

2nd Shot and 3rd Shot - The Lay Up and Approach

Much like the 5th hole, this hole should be played like a par 5 with a fairway lay up for a wedge to the pin. There is danger at the bottle neck with sand on both sides. Even if you thread the needle and stay on the fairway, if you don't have enough club to reach the green, you'll be left with an awkward 25-35 yard shot. If you hit one of the bunkers, you'll probably end up with bogey.

It's a better idea to club down to an iron and give yourself an easy 50-75 yard wedge. You may not get birdie, but you completely remove danger from the equation. In my replay number 4 (Laying Up @BPB 7) you see a mishit 3i that is still safe and on the fairway, leaving me with a simple 50 punched wedge for an up and down and a good par on this difficult hole (See replay number 5: Approach @BPB 7)


Hole 8 - Downhill Par 3


The tee shot

This hole is all about club selection and wind. At 20'-30' below you, you have to know which club is going to give you the right distance, and that's going to depend largely on the tee box location.

For the Pro thru Tour Master tees, a good rule of thumb is to club down for light winds, club down twice for a good tailwind, and play the regular yardage in a strong headwind. Obviously this depends on your particular clubs more than anything, but it's an effective general guideline.

Because the pin is so far below the tees and because it's on an upslope, the ball is going to stick this green like a wedge shot.

Don't miss right or left. Try to get your line perfect. Crosswinds affect this hole less than you'd expect so don't overcompensate for the wind. If you're short or long, you will have a fairly straight putt. If you miss left or right, you'll have a hard breaking putt.

The best scenario is a good line to the pin and short, this gives you a simple uphill putt for birdie.


Hole 9 - A Blind Par 4


The Drive

The fairway slopes dramatically from right to left. and at the crotch of the dogleg left is a bunker. Directly to the right of the bunker, extending out at about 2:00 O'clock, is a ridge that cuts the fairway in half. If you land your drive into the face of that ridge, your ball will stop dead. If you land your drive on the backside of that ridge, you'll get a nice kick forward. That's where I try to land it, but I have a short driver and most people can fly the ridge altogether.

If you fly the ridge, aim for the right side of the fairway and your ball will want to follow the contour of the fairway to the left. Hit it too hard and you'll be in the farside rough.

Avoid trickling down the slope of the fairway toward the bunker because you'll have an uphill approach to a green that can be hard to hold

Another option is to play past the bunker to the landing area just in front. This takes good club length and a complete diregard for the danger posed by trees. Although risky, it's worth the risk. The payoff is a short iron into a level green. It's the difference between birdie and par if you execute the drive.

The Approach

From below, this green becomes difficult to reach and hold. You have to err long because of the frontside bunkers so plan on using as much backspin as you can get to come in high and soft.

From over by the trees, it's simply a short iron accuracy contest. The green doesn't wobble very much so you can let it run a little too. You can also throw darts at this green for a nice finishing flourish to the front 9.


Hole 10 - A long "play for par-hope for birdie" Par 4


Drive

How you approach this hole is largely dependent on how much club length you have. The hole is shaped like a lightning bolt with the pin to the left of the tee box, and a jog to the right in the middle. The fairway is protected on both sides by a sea of bunkers.

If you have the club length to carry the bunkers on the right, then this hole just got a lot easier.

The approach to the pin should come from as far to the right as possible to take the greenside bunkers out of play, but you need to carry the fairway bunkers on the right to have that luxury.

If you don't have that length from the tee, hug the right side of the fairway as much as you can without bringing the rough into play. If you land in the 40-50% rough, (or 30-40% first cut) off the tee, your only option to save par is to lay up at the end of the long fairway and hope for an up and down with a 65-80 yard wedge shot.

Approach

If you've carried the right side fairway bunker, you should have a pretty good look at the pin without much danger or elevation change. At this point, it's mid iron target practice. Bump and run is not an option because the green is protected by 40-50% rough, so you'll have to fly it up there and land it softly to hold the green. If you didn't carry the right side bunker you will also have to carry the frontside bunker protecting the green.

Either way, being short (or long) is not an option. For me, I club up and put full backspin on the ball to get as high a ball flight as possible and try to drop it next to the pin. If you can't get that kind of action on the ball, the next best option is to bounce it through the green rather than intentionally hanging it up in the frontside rough. Even though you'll have a downhill chip from the far side, you'll have a much better fairway lie.

The green slopes toward the front and any ball that holds the green short of the pin will have a makeable uphill putt for birdie. Any ball that flies the pin or the green, should be thinking "lag" back.


Hole 11 - A Bulemic, but very birdiable par 4


The Drive

The fairway thins down to a wisp near the landing area, but most players with good club length should be able to carry the skinny portion. If you can't, and your club length and the the wind conditions put your landing area squarely in the middle of the thinnest part of the fairway, don't be a hero. Tee off with a 3W and you still have a decent shot at birdie. The skinny part of the fairway is about 150 yards out, so playing short will still only be a mid iron away from the pin.

If you land in the sand or rough on either side of skinny part, you've obviously not read this walkthrough and I'm done helping you.

The Approach

This is maybe the easiest approach at BPB. You can throw a dart, you can bump and run, or you can land the green and let it release. Whichever shot you feel most confident with is playable here.

The green slopes from back to front and slightly to the left so don't worry about running through the green unless you have a strong tailwind. Just take aim and do your best. Birdies are common here.


Hole 12 - Long Par 4


The Drive

This hole is daunting from the tee. It's a very long par 4 with a dramatic dogleg to the left and a super dangerous glob of bunkers on the inside of the dogleg. With that said, it's not the length of the hole that gets most players in trouble here, it's the placement of the drive.

Most players will be able to carry the dogleg and land in the wide open area just past the bunkers, but that's really not the best place. The best landing area for an easy approach to the green is from the right side of the fairway past the dogleg. This requires good distance control with your driver because if you're too long, you'll end up in the rough on the far side. If you're too short, you'll probably still be in the fairway, but you'll need to throw a dart with a long iron to reach the green, or you'll need to play for the open part of the green and have a long two putt for par.

A tee shot that lands on the right side of the fairway past the dogleg will be rewarded with an open pathway to the green and a decent chance at birdie.

The Approach

As mentioned a moment ago, placement of the drive is most important on this hole. If you're where you should be, on the right side past the dogleg, it's a fairly simple mid to long iron into the green with a good look at the pin.

If you're anywhere else on the fairway, you're looking for par. Don't hunt the pin from the left side of the fairway; there's just not enough green to work with and you'll either get buried in the frontside bunker or bounce right off the far side of the green. The correct shot from this lie is to play for the center of the green and two putt your way out. A long birdie putt is a possibility as the green isn't particularly tricky, but par is a decent score from a less than perfect drive.

If you're in the fairway bunker and you lay up a full shot wedge away, saving par is not that difficult, but avoid running the ball up closer than 50-60 yards because it will be hard to get the golf ball to stick near the pin on your third shot.

Avoid the frontside bunker at all costs! It's very deep and you won't have very much green to work with. What green you do have will be running away from you, so the likelihood of stopping the ball anywhere near the hole is slim. Any approach that ends up in the frontside bunker is an almost automatic bogey. BTW - From the fronside bunker, you'll end up closer to the pin if you land your ball at the hole or longer, than if you land the ball short of the pin. That's because short of the pin, your ball will be landing on the downslope and kick forward. After the pin, it will land on the upslope and roll less!)


Hole 13 - Everybody's favorite Par 5


You will NOT reach this green in two unless you are a L90 Tour Pro with the longest equipment, even then, you won't get an eagle because you won't be anywhere near the pin, so get that thought out of your head and play for birdie!

The Drive

When faced with a long par 5, the natural reaction is to drive the ball as far as it will go. Believe it or not, it's unnecessary on this hole. Safety off the tee should be your primary concern. Just keep it in the fairway and be long enough to reach the landing area short of the bunkers with your second shot. That means you can even use a 3W off the tee with no penalty.

Risking the rough or a hit tree just to gain an extra 10 yards is foolish and a sign of an amateur golfer.

The 2nd and 3rd Shot

As I alluded to in "The Drive", your second shot should end up short of the bunkers protecting the green. That is the best place. Not forward and to the left 30 yards! Let me say it again, placing your second shot further up the fairway and closer to the green, but off to the left is a mistake! Here's why:

The green slopes down toward the bunkers at a very steep angle. Anyone who has been long on their approach here knows how tricky and fast that downhill putt can be. Any approach shot that lands left or right of the pin has a severe and fast break that will most likely miss.

If you squeeze that extra 30 yards out of your second shot and end up in the middle of the fairway, but to the left of the green, your 3rd shot (your approach) will coming at the pin from the side. This means, unless your distance is perfect, you're going to end up with a severely breaking putt for birdie.

If your second shot lands short of the bunkers like it should, your approach to the pin will be straight up hill. This means that if you misjudge the distance to the pin and go short or long, you may have to deal with a very fast or very slow putt for birdie, but you DON'T have a massive break to deal with.

Laying up will result in more birdies than even perfectly executed bombs. I can't stress this enough.


Hole 14 - A Tight-Lie Par 3


The Tee Shot

This is an interesting par 3 that requires a little thought. First of all, the green is below you. This means that the ball will carry a little farther and it will come in at a little steeper angle causing it to roll a little less. This is ideal for a par 3. That's the good news. The bad news is that the pin placement is in the back right corner of the green and protected on three sides by danger. Any shot that's long, short, or right is going to have a difficult up and down for par.

Here's some more bad news: The green looks like it's hanging out to dry on a clothesline. There's a ridge through the middle with the front two thirds of the green sloping toward you and the back third fairly level. The pin is just past the ridgeline on the part that's fairly level.

The only real shot at birdie here is a high shot that lands pin high. Anything left and short of the hole is going to have a vicious break. Anything short is going to be hard to judge the speed since the putt levels out after the ridge. Anything right is in the bunker. Anything long has a downhill hill putt that, if you hit too hard, can wind up 20' past.

Starting to get the idea? Throw a dart and be accurate. Everywhere else sucks.

If you end up in the bunker, par is still salvageable, but it's not easy. The bunker is deep and you'll need a very high shot to get out without running off the green. Use a full swing (the highest shot) and your shortest wedge. Put full backspin on the ball (it will help control the roll and give you more loft) and play it at twice the actual distance. You should be able to stop within 4 or 5 yards past the hole.

A riskier play, but still an option, is trying to use the greenside rough to slow down your out. The danger is getting hung up in the rough which makes par almost impossible.


Hole 15 - The Carnival Ride Par 4


The Drive

Grip it and Rip it. Just keep it in the fairway. The longer your drive, the more likely you are to have good placement from the frontside rough for an up and down for par.

The 2nd shot

Normally, the 2nd shot on a par 4 is the approach to the green. Not so much on this hole.

I will gladly listen to alternatives for this hole because I'm not so sure I play this one correctly, but here goes anyway:

I rarely bogey this hole, but I never birdie it. I play my second shot for the frontside rough. The ideal second shot is as close to the green as possible, but I never actually reach it. With the green 30'-40' above and 180 yards away, this is a full 225 yard 3W with full backspin (to give it more loft) that usually leaves me 5-10 yards short and in 40-50% rough.

Believe it or not, that's just about perfect for me.

The 3rd Shot - The Carnival Shot

We've all seen this green before. A green so steep at it's front side that it requires crampons and an ice axe to scale. From 12 yards away from the pin, I don't even think about this shot anymore. Aim left of the pin about 3', hit a 22 yard pitch shot with full backspin. The ball will fly about pin high then roll another 3 or 4 yards. That's when it reaches the steepest part of the green and starts its U-turn back down the hill. Leave the pin in the hole and you might get lucky and the ball will hit it like a backstop leaving only a tap in par. Most likely, you'll come back another 3 or 4 feet for a not-too-tricky uphill par putt (see replay #9 BPB 15)

Good luck.


Hole 16 


The Drive

Wanna set your personal record for a long drive? This is the hole for you. With the fairway 50'+ below you, you can hit your tee shot, get up and make a sandwich, come back to the computer and the ball will still be in the air. With a tailwind, put about 1/4 backspin on the ball to give it more time aloft without compromising the roll too much - You won't get much roll anyway because the elevation change will bring the ball down to Earth at such a steep angle.

Play for the left side of the fairway. The green takes a hard right turn and you still won't have a look at the pin, but playing to the left does help take the greenside bunker out of play.

The Approach

If you have high lofted clubs and can throw a dart with your mid irons, this is a birdiable par 4. The ball wants to run off the backside of the hard green so control your roll more than you think you need to. With crappy clubs, it might be better to bump and run up the open alley toward the green left of the pin. With good distance control, it's a pretty easy two putt for par.


Hole 17 - A mid to long iron - well protected par 3


The Tee Shot

At 182 yards from the Tour Master tees, and my rather short irons, I may not give very good advice for this hole since I'm playing it with a 3i or 4i depending on the wind.

The green is raised 5' so expect the ball to run more than usual, but you can't play short because of the frontside bunkers. The most likely outcome is landing in the far side rough. From there it's a relatively easy pitch to save par.

For shots that land in the bunker, use a flop at about 1-1/2 times the distance, full backspin, and only aim half as far left as you normally would for a flop shot (the sand will mute the rightward squirt of the golf ball).

Once you're on the dance floor putting is straight forward.


Hole 18 - A short, but difficult (and easy) Par 4


The Drive

If you're prone to wild drives, club down to a 3W. You'll still have a wedge or short iron into the green for an easy par and possible birdie and you take the bogey-making bunkers out of play. If you can hit your driver accurately, get it as far up the fairway as possible and you'll have a good shot at birdie.

The Approach

This is the dangerous shot. You don't want to be in the frontside bunkers. Everything else is easily salvaged.

From the fairway, the hole is probably 15'-20' above you, so this means you need a high shot and a little more club to get there. For a 100 yard shot, play it like 110 and put full backspin on the ball. This will give you more loft and help controll the roll out.

Any shot that comes to rest within 5 yards of the pin is a makable birdie putt, though approaches that are long will have a pretty severe downhill putt to contend with.
by Paul
on Tue 06 Jun 2017, 18:04
 
Search in: GODELESCHER A WALK THROUGH YOU WILL NEVER FORGET
Topic: Bethpage Black 18 - Course Walk Through
Replies: 0
Views: 1217

BULLETIN 3






  • Topics tagged under 3 on Valley of the Sun Casual Club WGT_AVATAR_MALE_a003_o013.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club CAN.gif?0.91.6297MGroza
    219 Posts
    Mon, Mar 20 2017 4:15 PM


    Thank you MCA its excellent job you due week bye week I always try follow the club forum but too many too read some times I missed some now whit your bulletin I only need read 1 Thank you for your hard work
    MG




  • Topics tagged under 3 on Valley of the Sun Casual Club U15793227_20160216_102908.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club GBR.gif?0.91.6297Mca19670
    357 Posts
    Mon, Mar 20 2017 5:59 PM


    Thanks Miklos.By the way my answer for the poll this week is maybes AYE.



  • Topics tagged under 3 on Valley of the Sun Casual Club U11859481_20160925_203859.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club USA.gif?0.91.6297DufferJohn7
    682 Posts
    Tue, Mar 21 2017 12:08 AM


    Martin,
    Excellent job on issue #3, it just keeps getting better.
    Thank you for the Chuck Berry salute, a pioneer of rock and roll with true blues roots.  He was a bit before my time but I'm still a blues rock and roll fan.  At one time I was part of the Clapton is god cult. LOL
    I'm going to brag, I had a big personal achievement in the Week 10 Free Multiround Kiahwah F9, Pinehurst #2 B9.  I shot a 29+32=61 for a ninth place tie.  My first top 10 finish since turning Legend. It only took 11 months!  This Legend tier is almost as tough as our CC tournaments. In TWTW2 I posted a 28 and finished third!
    On this week's poll I'm a maybe aye.
    Keep up the good work, have fun and hit 'em straight,
    John





  • Topics tagged under 3 on Valley of the Sun Casual Club U15793227_20160216_102908.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club GBR.gif?0.91.6297Mca19670
    357 Posts
    Tue, Mar 21 2017 1:58 AM


    Cheers John. Might throw in a bit of Clapton in the coming weeks.
    Martin




  • Topics tagged under 3 on Valley of the Sun Casual Club U1957645_20170326_032004.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club USA.gif?0.91.6297kishoph
    780 Posts
    Tue, Mar 21 2017 3:41 AM


    Thanks Martin, as usual top notch job.




  • Topics tagged under 3 on Valley of the Sun Casual Club U4533210_20161014_070801.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club USA.gif?0.91.6297JimQ916
    4,644 Posts
    Tue, Mar 21 2017 7:20 AM


    Great job once again Martin. My answer to the poll is AYE!!! Every 4 weeks would be much better, but WGT is not gonna change anywhere in the near future....it's a dump truck full of cash for them every time it's played (Passes / Balls)....Jim





  • Topics tagged under 3 on Valley of the Sun Casual Club U15793227_20160216_102908.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club GBR.gif?0.91.6297Mca19670
    357 Posts
    Tue, Mar 21 2017 1:36 PM


    Cheers guys and thanks Jim for answering the poll in the proper way. Lol





  • Topics tagged under 3 on Valley of the Sun Casual Club 43674_20090602_223421.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club USA.gif?0.91.6297dschom5
    1,061 Posts
    Tue, Mar 21 2017 5:42 PM


    Another fine post, nice job, Aye to every 4 weeks for cc vs cc.  It's an Albatross if you talk too the pro's.  Thanks for the bulletin Martin.
     
    Turd





  • Topics tagged under 3 on Valley of the Sun Casual Club U15793227_20160216_102908.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club GBR.gif?0.91.6297Mca19670
    357 Posts
    Tue, Mar 21 2017 5:48 PM


    Just realised there Gene when I played the tournament that your HIO was at the 8th and not the 2nd. Sorry mate.
    Cheers Turd. Just watched your HIO there also. Very nice.





  • Topics tagged under 3 on Valley of the Sun Casual Club U1433275_20170208_132055.png?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club USA.gif?0.91.6297Textor
    56 Posts
    Tue, Mar 21 2017 6:53 PM


    It just keeps on improving. Every week is better than the one before. I love it!
    Maybe Aye. I spend $20 a week on balls. They should be pleased. 
    Textor




  • Topics tagged under 3 on Valley of the Sun Casual Club U15793227_20160216_102908.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club GBR.gif?0.91.6297Mca19670
    357 Posts
    Wed, Mar 22 2017 6:34 AM


    Thanks Textor, but where's the answers to the quiz questions. Are they to difficult for you this week. Lol





  • Topics tagged under 3 on Valley of the Sun Casual Club U4533210_20161014_070801.jpg?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club USA.gif?0.91.6297JimQ916
    4,644 Posts
    Wed, Mar 22 2017 7:10 AM


    I'm so tempted to google the quiz questions but not going to in the spirit of the quiz. I don't know the answers to any of these, but on the 1st question (T or F), I'll say false. I have a 50 - 50 shot at being correct though (lol).





  • Topics tagged under 3 on Valley of the Sun Casual Club U5453491_20170319_063003.gif?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club USA.gif?0.91.6297pdb1
    14,597 Posts
    Wed, Mar 22 2017 7:41 AM



    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    This week saw WGT start Turf Wars

    if anyone knows or thinks they know what its all about, well you should be working for NASA.


      You got that right .

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    Kotyskellys She aint doing no one any harm.


      Right again .

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    JCM51s HIO at St.Andys tournament, the one that runs along with this bulletin was won by Dscholm5, although Jtcooki shot the same score so I'm calling that a tie. Lol.


     'Cause you got it like that . 

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    we had 4 ins. Big welcome to Doveruk, DirtyDuffer, and 2 new ladies MelissaNJohnson and Ladyfromdallas. Hope you all have fun playing in the sun.


      Very good week . GR8 new players . 

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    ROUND OF THE WEEK-- Got to give this to CoryGRobinson who shot a 10 under 25 at Chambers Bay, 7 shots ahead of the nearest contender at the time of writing this. Superb.


      Incredible Cory .

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    So shot of the week goes to Kishoph for this 152 yd beauty at Bandons 2nd hole.


      Nice Gene .

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    MEMBER V MEMBER-- Pdb1 and Ladyfromdallas


      Lots of fun Lynn .

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    American golf balls have 336 dimples on their surface, while British golf balls have 330.


     
     The term used to be " off by one " . Now we're " off by six " . 

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    1969. John Lennon and Yoko Ono marry in Gibraltar.


      Lovely .

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    POLL-- Should CC clashes be every 4 weeks rather than every 2 weeks. Maybees Aye or Maybees Naw.


      AYE .

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    DufferJohn and Textor asked if we could pay tribute to a legend that sadly passed away this week. So heres a video of the great Chuck Berry in action.


      May the man that started and revolutionized Rock and Roll . Memories live on forever . 

    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote Mca19670:
    That's it for another week folks. Keep up the request


      My request . Keep up " The Week That Was " !
      Very enjoyable . Well done . Fantastic addition to the SUN . 
      Thank you Martin . 
      Paul 
     




  • Topics tagged under 3 on Valley of the Sun Casual Club U1433275_20170208_132055.png?0.91.6297Topics tagged under 3 on Valley of the Sun Casual Club USA.gif?0.91.6297Textor
    56 Posts
    Wed, Mar 22 2017 8:05 AM


    Yeah, they're too difficult. I've spent the last 3 days in the hospital taking care of my brother. (He's fine. I took him home yesterday.) This explains my limited play this week, and my terse response yesterday. Besides, I thought I'd give someone else a chance. If no one answers the quiz in the next few days, I will. Now, it's back to work.
    Textor.

by Paul
on Sat 08 Apr 2017, 12:10
 
Search in: THE WEEK THAT WAS
Topic: BULLETIN 3
Replies: 2
Views: 1005

***ANDYSON MEMORIAL***2016



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    mystry78
    156 Posts
    [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Sat, Nov 12 2016 5:52 AM[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]


    I just played my match against Jacko1972, a real gentleman and fantastic player. I hung with him in the beginning but stellar play led to a 3 and 1 victory for him.
    It's been a pleasure to participate in this great event for Andyson. Thanks again to Paul for making this happen.
    Frank




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    jacko1972
    912 Posts
    [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Sat, Nov 12 2016 6:28 AM[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]



    Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote mystry78:

    I just played my match against Jacko1972, a real gentleman and fantastic player. I hung with him in the beginning but stellar play led to a 3 and 1 victory for him.
    It's been a pleasure to participate in this great event for Andyson. Thanks again to Paul for making this happen.
    Frank



    Firstly many thanks for ensuring we could get the game played Frank by being on so early in the morning your time and was a real honor to be able to take part in this wonderful tournament in memory of a great person. 
    Well I took a 1 up lead on the 1st hole only for Frank to pull it back straight away and then it was some good play by both. I left myself a nasty 37ftr on the 5th with Frank left with a testing 7ftr.. It was a ram it home or fly past 10ft putt and with alot of luck managed to sink mine with Frank following suit. On to the 6th and I managed to get in the lead again with Frank pushing me all the way, luckily with a few good breaks I managed to open up a lead with the match finishing 3&1 to myself.
    Many thanks for the game Frank and was a real pleasure and hope to have a knock again in the future.
     
    Cheers
    john




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    turfsand
    1,476 Posts
    [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Sat, Nov 12 2016 3:21 PM[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]


    andivo wins our match 1 up. it was a pleasure to have a game with some fine players in honor of Andyson, thank you very much PaulTon
        Turfsand




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    Andivo
    359 Posts
    [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Sun, Nov 13 2016 3:02 AM[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]



    thaks Turfsand for nice game, you are really a consistent and correct player
    a pleasure to play with you.
    Ciao
    Federico



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    alanti
    7,709 Posts
    [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Mon, Nov 14 2016 1:03 PM[/size][/size][/size][/size][/size][/size][/size][/size]


    Hi Paul - I have not seen Steve on at all, and as our best time to play is probably weekends we have not managed to tee this one up.
    Add to that I was away back home for the weekend, so please accept my apologies.
    With that said, let Steve go through and I will raise my glass to Dennis. Thanks for a magnificent tournament and for taking the time and effort for putting this tribute together.





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    stevietwotimes
    1,179 Posts
    [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Mon, Nov 14 2016 1:54 PM[/size][/size][/size][/size][/size][/size][/size][/size]


    hey Alan,Paul,
    looks like we just missed each other again :(
    the only time to get this game on is probably weekends due to work commitments,when im awake Alans asleep lol,so it has been a little problem Smile
    i dont want to hold this Andyson tournament up for a WGT Legend so i think its best that Paul flicks a coin as its the only fair way......
    best of luck Alan.....




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    PaulTon
    9,525 Posts
    [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Mon, Nov 14 2016 2:07 PM[/size][/size][/size][/size][/size][/size][/size][/size]


    Alan was heads, Stevie was tails. My good lady flipped the coin, it came up tails.
    Stevietwotimes goes through to next round.
    Stevietwotimes goes through to next round.

    NOW PLAYING ROUND 4 (QUARTER FINALS)





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      onekeano
      3,339 Posts
      [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Wed, Nov 16 2016 12:07 PM[/size][/size][/size][/size][/size][/size][/size][/size]


      just played fedrico
      was a very tight match, a/s after 10, then fedrico had a wgt moment meter ran off the charts landed him in bad rough and it was a struggle for him from there, so ul and a real shitty way to lose a match, 
      enjoyed the company, another friend made, 






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      Andivo
      359 Posts
      [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Wed, Nov 16 2016 12:18 PM[/size][/size][/size][/size][/size][/size][/size][/size]


      Dave, thanks for the nice words.
      It was nice to play with you this game fought to the end (and beyond - 2-hole playoff)
      You've been a really strong opponent - great player !!!
      PaulTon, it was a pleasure to have a game with some fine players in honor of Andyson, thank you very much for nice job!!!
      Ciao
      Federico



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        jacko1972
        912 Posts
        [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Fri, Nov 18 2016 2:48 PM[/size][/size][/size][/size][/size][/size][/size][/size]


        Just played my match with Dave and unfortunately had the WGT gods against me from the first hole, missing a 6ftr to win the hole, only for Dave to take a 1 up lead on 2nd, then for me to miss by 2in on 3rd to get it back to AS, then from there Dave tooka 2 up lead and then another wgt moment for me to go 3 down, and then a wgt moment for Dave on 7 which allowed me to sneak one back but unfortunately thats the way it ended, Dave winning 2 up..
         
        Well played mate and great catching up after all these years..
         
        Many thanks for this great tournament and been a great honor being able to play in it win or lose..
         
        Good luck for the finals Dave

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        onekeano
        3,339 Posts
        [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Fri, Nov 18 2016 3:06 PM[/size][/size][/size][/size][/size][/size][/size][/size]



        Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote jacko1972:
        unfortunately had the WGT gods against me from the first hole, missing a 6ftr to win the hole, only for Dave to take a 1 up lead on 2nd, then for me to miss by 2in on 3rd to get it back to AS, then from there Dave tooka 2 up lead and then another wgt moment for me to go 3 down, and then a wgt moment for Dave on 7 which allowed me to sneak one back but unfortunately thats the way it ended, Dave winning 2 up..


        well i think john said it all there:)
        and sure was a brilliant meeting up again, 
        we had a good chat and laugh at few things we remembered:) and i know it wont be as long again 
        but in all honestly who ever wins this, we dont really care as it is thanks to Paul for getting all of us together in honour of Dennis, 
        it has been pleasure meeting some real gentleman and lady along this journey, and i hope that we can continue to meet up for what seems to have been a marvelous person, 
        again a massive thank you Paul ,



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          tygerjr
          475 Posts
          [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Fri, Nov 18 2016 6:17 PM[/size][/size][/size][/size][/size][/size][/size][/size]


          tigrecaca and i played , pretty close match . 
           i just made a few more putts to win 2 up




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          tigrecaca
          178 Posts
          [size=13][size=13][size=13][size=13][size=13][size=13][size=13][size=13]Fri, Nov 18 2016 6:43 PM[/size][/size][/size][/size][/size][/size][/size][/size]


          Good game tygerjr and good luck for your next game.
          Thank you Paul for this tournament.
          Seb






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      stevietwotimes
      1,179 Posts
      [size=13][size=13][size=13][size=13][size=13][size=13][size=13]Sun, Nov 20 2016 11:38 AM[/size][/size][/size][/size][/size][/size][/size]


      lost 3 and 2 to Jure,
      i played like a hack from the start lol.....and Jure just pounded me into the dirt Smile
      well deserved m8 and good luck the rest of the tornie.....
      thx to Paul and the rest who helped put this together for Dennis...it was an honour to play in it Smile
       



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      mkrizan86
      1,422 Posts
      [size=13][size=13][size=13][size=13][size=13][size=13][size=13]Sun, Nov 20 2016 3:35 PM[/size][/size][/size][/size][/size][/size][/size]


      Knowing Stevie from the bracket circuit and knowing his MP record, i was extremely lucky. Probably caught him on his worst day of the year, while I played surprisingly well. Can't believe I'm still in this. 
      The company was truly enjoyable and that's what this tourney is all about.

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        tygerjr
        475 Posts
        [size=13][size=13][size=13][size=13][size=13][size=13][size=13]Thu, Nov 24 2016 3:57 PM[/size][/size][/size][/size][/size][/size][/size]


        mkritzan86 and i played , some what close match , i just missed a few close putts.
        again good company and gamenship, thx
        mkritzan86 won 2 up
        good luck in the final




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        mkrizan86
        1,422 Posts
        [size=13][size=13][size=13][size=13][size=13][size=13][size=13]Fri, Nov 25 2016 2:17 AM[/size][/size][/size][/size][/size][/size][/size]


        Like Tyger said, he had really bad breaks from #3 through #5 and couldn't come back from there. He was also at a disadvantage because of his gear, the G10 3w is quite a setback on #3 (long pin). He had to use the driver and trinkled 15 feet below the hole from the following flop from the rough on top of the green. L1 Callies couldn't have been much help either. a fun and friendly match though, as were all from round 1 on.
        I already sent a FR to Dave, so we can schedule our match. I doubt we'll be able to play, I should be fairly swamped for this weekend.



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          craigswan
          7,296 Posts
          [size=13][size=13][size=13][size=13][size=13][size=13]Mon, Nov 28 2016 3:42 AM[/size][/size][/size][/size][/size][/size]


          mkrizan86: is my man but good luck to you both .
          Will be nice to have paulton back on the forums full time .
          Good job everybody .

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          PaulTon
          9,525 Posts
          [size=13][size=13][size=13][size=13][size=13][size=13][size=13]Fri, Nov 25 2016 4:31 AM[/size][/size][/size][/size][/size][/size][/size]



          Topics tagged under 3 on Valley of the Sun Casual Club Icon-quote mkrizan86:
          I already sent a FR to Dave, so we can schedule our match. I doubt we'll be able to play, I should be fairly swamped for this weekend.


          Doesn't have to be this weekend but it will be played or there will be trouble!
          Good luck to both of you!


          Topics tagged under 3 on Valley of the Sun Casual Club QPm5xev



          Topics tagged under 3 on Valley of the Sun Casual Club Post-58335-good-luck-were-all-counting-on-ClLw




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            pdb1
            12,479 Posts
            [size=13][size=13][size=13][size=13][size=13][size=13][size=13]Mon, Nov 28 2016 5:23 AM[/size][/size][/size][/size][/size][/size][/size]


              In my efforts to also play in the tournament to show my respect for the Legend that IS Andyson . Which was and is still a thrilling event . Hanging on myself til the third round . 
              One of the memorials I have been producing is a colorful tribute to this " !st Andyson Memorial Open Tournament " . 
              I would like to share it at this point . There will be more . As I have an incredible collection of his work . But here is the first . Please enjoy .
            Topics tagged under 3 on Valley of the Sun Casual Club Default13 THE ANDYSON CAMPAIGN ( a colorful look at the 1st Memorial Tournament )







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        onekeano
        3,339 Posts
        [size=13][size=13][size=13][size=13][size=13][size=13]Fri, Dec 2 2016 3:14 PM[/size][/size][/size][/size][/size][/size]


        final up and running,
        sorry  no twitch
        well what can i say Jure and Me had a fantastic time, in wat was a brilliant match, but more important wat a laugh we had
        nip and tuck for the 1st couple of holes then J went 1 up on the 4th and 2 up after 8, i pulled 1 back with eagle on 9, a/s after 11, J had a spike with his putt lipped out, 
        i went 2 up after 14, then J wook up again and clawed it back to a/s on 17, halved the last to go to xtra,
        a super shot from j left him 2ft from pin on 1st xtra, and i was left with a bendy 9ftter, and had my only spike of the game and boohoo missed,
        so a big Congrats to J, from me, (and best of luck in a months time hope all goes well)Smile but i suppose the real winner is the amount of new friends everyone made playing this in honour of Dennis, 
        as i said before never had the privilege of playing with him , but from what i can see he was well respected and loved on the forums,
        i would like to thank PAUL , on running a fantastic Tournament in Dennis's honour and long may it continue, i for 1 will play every year, just so i can meet more fantastic people, 
        dave



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          RoggRR
          225 Posts
          [size=13][size=13][size=13][size=13][size=13][size=13]Fri, Dec 2 2016 5:31 PM[/size][/size][/size][/size][/size][/size]


          well sayed dave .. congrats to both finalists
          it was pleasure to be part of this tournament ... thanks to paul and the rests
          see you next time



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          opyeuclid
          4,842 Posts
          [size=13][size=13][size=13][size=13][size=13][size=13]Fri, Dec 2 2016 6:00 PM[/size][/size][/size][/size][/size][/size]


          And the winner of this event was ......
          Andyson 
          The community got together for something special . For someone Special !
          It is this part of WGT  that makes me proud to be a player of this game .
          OPY 



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            PaulTon
            9,526 Posts
            [size=13][size=13][size=13][size=13][size=13][size=13]Sat, Dec 3 2016 5:12 AM[/size][/size][/size][/size][/size][/size]


             


            [center]Topics tagged under 3 on Valley of the Sun Casual Club ANDMEM_1_ST_WINNER 

            p.s. Bery is holding the last final, final match of this whole lollapalooza...
       
      THE HINGE AND BRACKET FINAL, FINAL



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        bubbsboy
        5,504 Posts
        [size=13][size=13][size=13][size=13][size=13]Sat, Dec 3 2016 5:57 AM[/size][/size][/size][/size][/size]


        Well done Jure and unlucky Dave, tight thrilling match as to be expected.
        Well done Paul and his little helpers.
        Well done also to the Hinge players and everyone taking part in the entire comp
        RIP Dennis, he would have loved this for sure.


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          liam91
          2,559 Posts
          [size=13][size=13][size=13][size=13][size=13]Sat, Dec 3 2016 8:15 AM[/size][/size][/size][/size][/size]


          the final got the game that Andyson deserved
          unlucky Dave ,you gave it a good go my friend, congrats to Jure on a great win
          Paul, it's a good thing you did mate ,my respects sir
          Mike



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          mkrizan86
          1,422 Posts
          [size=13][size=13][size=13][size=13][size=13]Sat, Dec 3 2016 2:55 PM[/size][/size][/size][/size][/size]


          Apologies for coming in late, I was spent last night and then worked all day today, no time to write.
          The final went as Dave described, could've gone either way. Ironically, it ended on a WGT meter spike. I have to say, being 2 down after 14, I knew it was a long shot, but really didn't care if I lose, cause I was in the final of a fantastic tourney, run by fantastic people and playing along side of a wonderful person (Dave). My cup was full either way. 
          But this tourney was a very emotional one for me. As some of you may know (I whined enough about it, lol), my PC broke down 2 months ago and the laptop that was left, was unplayable (awful meter, stopped when it wanted, grid dots moving at a different speed cause of the different gameclient size, pure frustration). I would've probably quit if it wasn't for this tourney.
          But, as bad as this laptop felt, it belonged to my late mother, who had passed 10 months ago from sarcomma. It became mine after, but I never used it. But now, with no other way of playing, I started using it and discovered a folder with tons of pics of her, my sister and me. Brought me back to happier times.
          Every round I played in this tourney, I thought of her, of Dennis, of a few people from our CC (D, D and P, thinking of you), who also lost their loved ones this year and how harsh this year really was on this community and life in general. As one of my favourite TV show hosts (John Oliver) said: F.uck you, 2016!
          And somehow, round by round, I became more and more at peace with everything, even my game slowly started coming back as I was getting used to the different machine. 
          So thank you again to Paul and others, who helped to organise this memorial, it turns out it meant even more to me than what I expected. I healed a little because of it, despite the fact that I've been crying for the past 20 minutes, while I'm writing this. Never knew WGT forums could be such a good outlet ;-)
          RIP Dennis and everyone else we've loved and lost
           



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          bubbsboy
          5,504 Posts
          [size=13][size=13][size=13][size=13][size=13]Sat, Dec 3 2016 3:43 PM[/size][/size][/size][/size][/size]


          Now this forum turned to sh1te a while back IMO.
          As there were not enough stories like above, or if there were then some idiots would hijack them.
          Well done.
           


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          alanti
          7,709 Posts
          [size=13][size=13][size=13][size=13][size=13]Sat, Dec 3 2016 4:36 PM[/size][/size][/size][/size][/size]


          Congratulations to Jure and commiserations to Dave, but as Jure summed up. this was more than just about results, it was about the WGT community coming together and honoring one of the finest contributors, Dennis aka Andyson.
          Full respect to not only Dave and Jure (and Jure has always had that from me) but to every player who played in these tributes - this was about respecting Dennis in the ways WGT refused too.
          A fitting final and more ironic that a meter skip was the deciding factor - I can't help but think Dennis would have got some kicks out of that.
          A lot of us used it to also remember other players who have passed and personal friends and family who have passed....and in some odd way was healing, even if just a little.
          A huge thanks to Paul and his helpers, this was extremely well organised, and bearing in mind your personal struggles, makes it truly outstanding.
          I hope we can do this next year too!
           
           



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          phred952
          950 Posts
          [size=13][size=13][size=13][size=13][size=13]Sat, Dec 3 2016 9:52 PM[/size][/size][/size][/size][/size]


          From what you guys reported I have to say congratulations Jure on a tough win over a great opponent,  In the end, there were no loser in this event.  We all played to honor Dennis.  I'd like to think he has a big smile on his face after seeing this Tournament play out.
          To Paul and everyone who helped you pull this together, I can only say thanks for all of your effort in making it a fitting tribute to our friend.  To everyone who entered to show your support I can only say:
          Thank you each and everyone so very much.
          Jeff (phred952) 











[/center]

by Paul
on Sun 04 Dec 2016, 09:10
 
Search in: ANDYSON MEMORIAL TOURNAMENT COLLECTION 2016
Topic: ***ANDYSON MEMORIAL***2016
Replies: 9
Views: 2757

WGT National Enquirer - Top 10 Toy List Fri, Dec 13 2013 4:02 PM

Topics tagged under 3 on Valley of the Sun Casual Club N4xwjt

With the biggest shopping day of the year just around the corner, the WGT National Enquirer staff has scoured the local toy stores to make it easier to shop for your WGT addicted loved ones. After days and weeks of hair pulling and heart wrenching decision making, here are the top 10 WGT-related toys to gift.

 

#10 Mr. Potato Head - WGT Edition


Topics tagged under 3 on Valley of the Sun Casual Club 2nkmf86

Our own loveable WGTIcon comes to life as Mr. Potato Head in this special WGT edition of a classic for all ages!!

#9 Red Rider BolloxinBruges BB Gun


Topics tagged under 3 on Valley of the Sun Casual Club 258zfpd

One of the all-time greatest young boy's Christmas gifts is a Red Ryder BB gun! The new BolloxinBruges Special edition will teach your youngster to be a straight shooter just like Bollie!

#8 Dr. Jedi's Medical Kit


Topics tagged under 3 on Valley of the Sun Casual Club Evc3ec

The perfect role model for your children, Dr. Jedi has helped thousands with their problems on wgt.com.  What better way to teach your kids how to give a shot?

#7 Tickle Me Esssy


Topics tagged under 3 on Valley of the Sun Casual Club XMAS_TickleMeEsssyRecalled_zps99c3b63b

This WGT Special Edition features lots of lols lol,  Tickle his ribs and he'll say the most amazing things only he can understand!  lol 

#6 MrWGT's Monopoly


Topics tagged under 3 on Valley of the Sun Casual Club Vg30h5

Be an entrepreneur like MrWGT! Play the new (coming soon) Monopoly Challenge on wgt.com using your credits not Monopoly money. Of course, WGT gets a 20% rake on all credit transactions.

#5 YANCYCAN'S WHAC-A-MOLE!


Topics tagged under 3 on Valley of the Sun Casual Club 141lg1x

Bop them moles!! Help our good friend and fellow WGTer Yancy clear those pesky moles out of his Par 2 & 1/2 golf course with this WGT Special Edition Whac-A-Mole game!

#4 LizzieRossetti's Silly Putting Ball


Topics tagged under 3 on Valley of the Sun Casual Club 15yer03

Great stocking stuffers!!  If you've seen Lizzie putt you know how hysterical it can be (it isn't her fault)!  Now you can "Putt Like Lizzie" with this goofy ball made from the amazing world renown substance known to everyone as Silly Putty. 

#3 Gift Certificates to WGT's New Driving Range


Topics tagged under 3 on Valley of the Sun Casual Club 214uvdd

Gift certificates for a bucket of balls at the new WGT Driving range (coming soon in December, 2018!) are a welcome gift for any WGTer! Watch them practice hitting balls into Lake Tibbets and hear the squeals of laughter that it wasn't their own Callaway. (Add the YankeeJim blindfold from the WGT pro shop and they can learn how to hit by feel!)

#2 Plush Toy renniw52


Topics tagged under 3 on Valley of the Sun Casual Club 30rtgsl

We've all played with Ren on wgt.com, now we can play with him at home!  This 8" tall squirrel plush toy is handcrafted by artisans and has amazing attention to detail.  Nuts are included.

And the Number One WGT National Enquirer recommended gift is!!

#1 WGT Transformers - Legend to Master


Topics tagged under 3 on Valley of the Sun Casual Club 2w6xc3p

Our most popular game.  Use your Legend skills from the Master tees in WGT.com challenge and ready go competitions and amass millions in credits.  Up to 10 accounts are available.  Also available in Legend to Pro and Legend to Tour Pro.

Happy shopping everyone!

by Paul
on Fri 30 Sep 2016, 14:09
 
Search in: TO ART OR NOT TO ART : ASK ANDYSON
Topic: WGT National Enquirer - Top 10 Toy List Fri, Dec 13 2013 4:02 PM
Replies: 0
Views: 1106

ROYAL TIPS FROM THE MISTRESSCOSETTE

    PUTTING (9 STEPS TO BETTER PUTTING)
The steps for figuring putts is laid out as follows. Distance plus/minus elevation, times green speed factor, times distance touch factor, divide by meter, store in memory, figure elevation ratio add/subtract in percent times ten, store in memory plus or minus, figure grain flow in seconds, add or subtract percent, figure break flow in seconds, swing the aimer, figure wind resistance, then ding the meter. You will lag putt great with this and the ball goes in the hole or dies near the hole. I am NOT a proponent of going too far past the hole by "ramming" putts. Some people are, but I find that giving the exact impetus to a ball and seeing it die in the hole is much nicer than going 4 feet past when you miss and turning a birdie into a bogey. That's not my idea of smart golf. Of course...that's my OPINION...LOL  Read on for the steps. Many have benefited from this method. Lots to read and absorb, so get that Snickers bar out. (They should pay me for advertising)


   Before you even begin the process of putting, make sure the distance is correct. Sometimes, you see a putt distance of 17 feet, and if you move the aimer a bit, farther past the hole or even inside the hole, you find out that the putt is 18 feet instead of 17 feet. Be careful to make sure you do this first before you start your first step. The grids are 24 inches long and 24 inches wide, so you can get an idea of how many inches to add onto your putt in order to get the number of FEET of distance for your putt. If you move that aimer around, the grid will move with it or stay stationary depending on whether you lock or unlock the grid. Look at the aimer and see when it changes to the next foot. This will happen on putts of 11 feet or longer, so be aware of the [b]EXACT distance of your putt. For instance, if you see it is 1/4 of a grid farther than 17 feet, then that means you add 6 inches to the overall distance of your putt, thus making the putt 17.5 feet instead of 17 feet. This will make for a more accurate putt and fewer misses or putts that come up just short. Now, let's begin the process of calculation. It's not that hard, and you can do all of this on a cheap little calculator like I do and learn to do it fast ONCE YOU LEARN TO DO IT CORRECTLY. It seems like a lot of work, but those that guess at this are doomed to do this work eventually, so the smart option is to learn how to do it now.[/b]


   One of the main things you want to do in putting is NOT BLOW the next shot.  If you are putting for eagle, make sure you don't blow birdie by coming up too short, too far left or right, or going too long. If you are putting for birdie, don't blow par. If you are putting for par, don't blow bogey. Too many times in the past, I got aggressive on putts and figured on ramming a short putt in the hole for birdie and ended up making bogey or worse because I felt bold or out of sorts. EACH PUTT COUNTS THE SAME AS A 290-YARD DRIVE. Think about that when you begin figuring out how to putt properly. Remember...you drive for show, and putt for dough. Too many people think that buying that big hot driver will solve all their problems, and find out that they should have worked on putting first. The driving is the LAST thing in your game you should work on perfecting. The thought of golf is to work from the hole BACK to the tee. The short game is the fastest way to improve your overall game and it STARTS with good putting....especially lagging the correct distance. Sure, you'll mishit once in a while and come up a bit short, but for the most part, this blog is designed to get you TO THE HOLE  or just a tad past. Once you master that, the rest is simply a game of aiming the putt. 


   Step 1. Add or subtract the height (elevation or drop) in inches to the distance of the putt in feet. (everyone ...even the hacks figure that out)


   Step 2. Multiply by the green speed factor. (charts will be included further on for all green speeds you will encounter in normal play from 2-100 feet along with a micro chart for the majority of putts, which are under 8 feet.) This will give you a new distance for the putt. Green speeds will remain constant throughout the course, so once you understand how to multiply by the green speed factor, then you can move on to step #3. For SLOW greens only, don't go any farther than this step OTHER THAN USING STEP 4.


   Step 3. Look at the new distance for the putt and then multiply by the "touch" factor. The "touch factor" is a product of the overall impetus or "oomph" you are putting on the ball from different distances. It is NOT LINEAR, so there is no "set" formula for figuring it out. I've made charts for you up to 100 feet. (Scroll down and you will see that charts are included for this factor from 2-100 feet. Nice of me, huh?) For STANDARD and SLOW greens, don't use this step.


   Step 4. Divide by the swing meter distance. For instance, if you have a calculated putt of 10 feet by the time you get to this step, and you have a swing meter of 15 feet, then divide 10 by 15 and you know that your base impetus is now 0.667 or 66.7%. If you have a swing meter of 10 feet, then divide that 10 feet by 10 and you get 1.00 or 100%. Easy enough. Now comes the the beginning of the tricky parts of figuring a putt..


   Step 5. Add or subtract the RATIO of elevation or drop in percentage For instance, on that putt of 10 feet that you just figured out to be 66.7% of your swing meter, you now have to factor in the ratio of elevation or drop. This will be a small percentage that you add or subtract to the total putt. So, if the drop was 2 inches, and the distance was originally 12 feet, then you would take 0.167 then multiply that by ten in order to make the actual percentage of 1.67% to take off the total putt you have figured so far. So, that 66.7% you originally figured for the putt becomes 65.03%  Now comes the really tricky part. LOL  (For SLOW and STANDARD greens, ignore this step and all the others beyond.) This elevation ratio is crucial to figuring putts more accurately. The elevation ratio does NOT come into play on DOWNHILL PUTTS ON SLOW GREENS OR STANDARD GREENS, SO IGNORE IT. It ALWAYS comes into play on UPHILL PUTTS ON ALL GREENS, BECAUSE YOU ARE FIGHTING GRAVITY. Something to remember.


   6. The trick to figuring grain flow toward you or away from you AND figuring break is a matter of counting the dot flow in the last TWO grids of a putt for grain, and looking at the overall flow left and right for break. This will radically impact how far your ball goes. This grain flow is a product of the number of seconds the flow is from one grid to the next nearest the hole in the last two grids. Use the vertical "grain" flow of the little dots to determine how many percent to add or subtract for your final calculation. (all of this is explained a bit  later in this blog) Again, as always, downhill dot flow does NOT come into play on slow and standard greens. UPHILL DOT FLOW COMES INTO PLAY ON ALL GREENS....you're fighting gravity. 


   7. Figure wind resistance.(this is also expounded upon later in this blog) Wind resistance in general once you figure the percentage of a putt is usually .1 percent addition (point one...or one-tenth of a percent) for every mile an hour of wind in your face AND using the wind angle factors...yes...those come into play also)


   8. Aim using your aimer. (all of this is explained a bit  later in this blog)  A somewhat tricky process that I still haven't mastered, but there are plenty of hot tips on how to aim as properly as you can, so don't ignore the tips as quack technology. All the indicators you need for aiming are THERE, and you have to decide whether to aim a bit wider or ram a putt a bit harder. That's the essence of good putting once you learn to figure out distance using this method. All my putting stats have improved using this method, and nothing happens in golf overnight. That's the fun of the game.


   9. Ding the meter.
Here's the overall formula for in words for putting. I hope it simplifies it for some, although I had a terrible time with math back in school until I realized everything boils down to the four basic operations. If you can use a small hand-held calculator, you can get this formula down to 35 seconds. I do it all the time.


   (Putt distance plus or minus elevation)  X  (Green speed factor)  X  (Touch factor) divided by (swing meter distance chosen) plus or minus (elevation divided by distance times 10) plus or minus (grain factor) plus (break factor) plus wind.
by Paul
on Sun 04 Sep 2016, 17:23
 
Search in: THE MISTRESS TELLS US WHERE TO PUTT IT
Topic: ROYAL TIPS FROM THE MISTRESSCOSETTE
Replies: 14
Views: 4510

3 Search Sites That Don't Track You Like Google

Topics tagged under 3 on Valley of the Sun Casual Club U2646733_20150613_081659.jpg?0.83.6023Topics tagged under 3 on Valley of the Sun Casual Club USA.gif?0.83.6023azdewars

370 Posts
Sat, Jul 23 2016 10:38 PM


You are probably thinking whats azdewars babbling about now. I'm talking about privacy. Each time you type something into the search field, Google is recording you. It stores all of the search terms you type, and then uses them to try and think more like you in the future. Plus, there's even a feature called Google Timeline that uses GPS to map out your every move. Click here to see how it works - it's scary!
By recording your search history, reading your Gmail emails, and tracking your location, Google is able to make its services more useful to you by knowing what you want to see. And, in most cases, it's great. It saves you time by bringing you the best search results as quickly as possible. The only major drawback is the lack of privacy.
Sure, there are ways to wipe your search history and get a fresh start. But that's not enough if you really want to protect your privacy. So, here are three perfectly good, and perfectly private Web browsers for an incognito search approach.
My #1 favorite is  DuckDuckGo, you never have to worry about targeted ads. This search engine will not track or target your IP address or search history. And, because it does not track your history and personalize your search experience you actually end up getting more results.
 
DuckDuckGo also has nifty tricks and features like a calculator, unit converter and even a custom interface with search shortcuts and Instant Answers. You can also make DuckDuckGo an extension of your browser and activate more privacy settings to better protect your anonymity.
My #2 favorite is Ixquick. It claims to be the world's most private browser. It also goes by the name StartPage.com - you might have heard of it.
 
It doesn't record your IP address, browser information, or search history, so you are safe from the prying eyes of advertisers. You can even search via proxy, so sites can't detect your real IP address (similar to Tor without the hassle of setting it up).
Searching through the proxy option may slow down your searches, but it also makes you invisible. A slower speed sounds pretty manageable when you're concerned about your privacy.
Ixquick also prevents filter bubbles, so you can get all of the search results you are looking for. An added bonus, it has a star system so you can rate the accuracy of your search.
Unfortunately, cutting down your use of Google doesn't mean your information is not being tracked.
And #3 is  Yippy . Sure you can't protect your kids and grandkids from everything. But you can protect them from inappropriate content popping up during web searches. And that's where Yippy really shines.
This search engine was designed to automatically detect and block adult content. That means you no longer have to worry about pornography, gambling sites, sex product sites and other websites popping up while you're browsing the Internet.
When it comes to privacy, Yippy has you covered on that front as well. While it may collect anonymous information about your computer, as long as you're in the United States it won't collect any personal information such as your name, address or phone number.
If you're not in the U.S., Yippy claims that you are subject to tracking, but only so it can comply with government protocols.
 
john - azdewars
by Paul
on Sun 24 Jul 2016, 05:11
 
Search in: F8 TODAY'S TECHNOLOGY TIPS FROM THE DOCTOR OF TECHNOLOGY AZDEWARS
Topic: 3 Search Sites That Don't Track You Like Google
Replies: 0
Views: 706

FOUND MORE TIPS . THOUGHT YOU WERE CONFUSED BEFORE ?

I HAVE NOT SEEN THIS ONE BEFORE . AND I'M DAMN GLAD I DIDN'T 




GOLF TIPS TO USE TO IMPROVE YOUR ENTIRE GAME (scroll down farther for putting tips)
10-5-15
There are a lot of factors in "working" the ball to do what you want it to do, or getting close even when you mishit.
DRIVING AND IRONS (STEPS)
1. First, figure out how FAR the hole is from the ball or where on the fairway you want to put your drive. Easy enough.
2. Add HALF the ELEVATION when you want to hit the ball right on the button close to the intended target on the fairway or green. Subtracting half the elevation only seems to work on SOME shots on some courses, but you CAN'T go wrong with ADDING half the "up" elevation when you figure a shot. If I have a shot of 113 yards, and the elevation is 5 ft, I add half of that 5 yards, which is 2.5 yards. This now makes a base shot of 115.5 yards.
3INHERIT THE WIND. Figuring wind was somewhat accurate before, but I have found simple calculations for wind. Most of my shots to the green with irons and my hybrid work with this formula, and many times with my 3-wood.    BUT...you can hit accurate shots figuring the wind after you figure elevation by adding or subtracting an exact amount of yardage on most courses. I used to guess, but I went to a site called "The Physics of Golf" and studied the formulas for wind vectors. It's complicated as all get-out, so I decided to simplify it. It involves trigonometry, and the hardest part of trigonometry is spelling it. You won't have to do it for wind, because I am now going to provide you with a simple chart of 6 angles and their wind calculation factors to multiply by before you add full spin on a shot.
The multiples are for the angles of the wind, from dead straight in your face or dead straight behind you, and then the 5 angles in between. It involves sine angles and the physics of wind, but don't be scared. I'm doing the math for you right here and now. When the wind is in your face and straight at you, use a full spin shot and add half the average of the wind. Straight in your face is what I am going to call here a 90-degree angle for the purpose of simplifying the trig multiples. Straight from the side will be referred to as an angle of 0, and in your face (wind against you..parallel to the shot line) is90.
Here is the table:
Wind at 90....multiple is 1.00
Wind at 75....multiple is  .965
Wind at 60....multiple is.866
Wind at 45....multiple is  .707
Wind at 30....multiple is   .50
Wind at 15....multiple is    .25
Wind at  0....no effect. Wind directly from the side with a perpendicular angle (a right angle) to the ball flight is non-existent with a full-spin shot.
Now comes the easy part...the entire formula for perfect distance control providing you ding the meter. Slight mishits from under 150 won't penalize you much, and you will stick the ball left or right of the hole and still be pin high. Sounds nuts, doesn't it? Well, the vector forces on projectiles hurled into the air involving windage are as accurate as anything, and artillery shells wouldn't hit their mark if it didn't. LOL
(Distance plus half the elevation) + (half the average of the wind x the angle factor shown above) + 5% of that total.
This formula works every time on just about every course for every distance and wind with every club. Even at St. Andy's but mainly from 150 yards in at that course.
So, if you have a shot to the green of say, 150 yards that you have figured after adding half the elevation, then simply add the two wind numbers on the meter, divide by 2, and then multiply the wind calculation by the angle you figure the wind is coming from. A 30-degree angle has a sine of.5, a 45-degree angle has a sine of.707, etc.
If the wind is at a 45-degree angle and you have already figured your distance and elevation, then multiply half the wind by .707   So, if the wind average is 18, then divide it by 2....getting 9...and then multiply that answer (9) by.707, which nets you 6.363 yards to add to your shot.
Now the yardage is 150 + 6.363 giving you a base shot of 156.363 yards and then you have to add 5% to that total to compensate for a full-backspin shot.So, 156.363 + 5% of that is 164.181.Don't worry about the partial decimals, just round up or down in the yard in between to get a whole number, which in this case is 164. Then simply divide by your swing meter and take the shot. Of course, consider your ball rating, to figure the total of your club (starter balls have no distance rating so your club won't throw the ball any farther than what is indicated on the club selection chart, but a Nike will throw the ball 5% farther, so you have to consider that when dividing by your swing meter.) Don't forget that part...lol
Hit the ball 164 and ding the meter and watch it stick near the hole or go in. This works. Trust the math. Full-spin, ding the meter.
 
Some courses have trees on either side that are very tall, and they act as a wind buffer, such as at Pinehurst. Wind from the side at Pinehurst is different than wind from the side at open courses like St. Andrew's or Royal St. George's. Courses by the ocean will have a generally greater wind effect than those that are protected from the wind. Wind HELPING can be as much as TWICE the average indicated, and I've gotten wind help of as much as 50 yards from a trailing wind of 27-30 at St. Andy's or St. George's. Be ready to understand that the physics of wind resistance and wind aid to a ball in flight will mainly be determined by the lay of the land at the course you are playing. St. Andrew's doesn't have as many hazards as St. George's or Kiawah, and as you play them, you have to be careful how much spin you put on a ball at those places, since the more spin you put on a ball, the greater the wind effect.
Wind behind you works the same way, and all you do is figure the angle in those nice little 15-degree increments (you'll have a hard time figuring any angles closer than that with the naked eye on the wind direction indicator) and then subtract that amount that you figured using the chart above. The reverse angles of the wind HELPING are no different.
4. Once you have figured out distance, elevation, and wind, you will come up with a number. From THAT point, you will divide that number by the maximum of the swing meter on a certain club and decide to either put full spin on it or not in order to create a "full" shot (as close to 100% as you can) with whatever club you have chosen.
HOWEVER, many times you are caught "between" clubs, and you have to choose which is more beneficial for a "miss." You won't "ding" the meter every time, and you need to think, "Do I want to come up short or long on a miss?" The other consideration is trying to make it so you hit anywhere between 95-100% on a full shot,ESPECIALLY with longer irons from the 8-iron to the 3-wood. Shots with shorter irons and wedges can take "partial" shots down to around 75% and still be accurate on a mishit. Shots that are around the 75% number to 90% on longer irons will PENALIZE you radically on a mishit, so the prudent thing to do is figure out how close to a "full" shot (95-100%) you can make with those clubs. Picking the right club is not the one that is always suggested by the "caddie" and I've fired many of them over the months, but I've realized many times when in rough or with goofy wind, the "caddie" errs on the side of caution. However, the calculations I gave you for the sine of the angles is solid, and the programmers HAD to use them to design the game to work properly and mirror real golf. Now, with the same math they used in the program, the distance is no longer a mystery...it's an exact number, and you will wow your friends and enemies with it. LOL
The "go for it" golf that people try to play on here costs them more strokes than they can imagine, and until you get a feel for wind, elevation, rough, and distance, "working" the ball is futile. Having said all that, just know that ultimately YOU are your own caddie, and making the decision to go with spin or no spin will affect the distance and "bite" of the ball. When you don't put spin on a long iron, it will fly a bit lower, be affected by the wind less, bounce less steeply, and roll farther. Sometimes, that's exactly what you want, but other times, you have to clear a bunker or rough near the green, and you have to fly the ball a bit farther to make it to the flag or just short of it. This will require either full spin or partial spin to counteract all the forces working on the ball and still hit a "full" shot to make the ball control much better. All shots are different, but you'll get a feel from practice. Use starter balls in practice so you don't "burn out" a good store-bought ball with "-2" (twice the wear for mulligans) on each practice shot. The only way to get good at controlling the ball with all the factors involved is to get really good at using starter balls, and THEN you will see how well the good ones respond. Plus, you should always note from course to course just how far your ball flies before it lands for each club on each shot. Eventually, you will get a feel for how far your ball is flying, and the numbers for each club will become almost automatic, ESPECIALLY ON THE LONG IRONS, WOODS, AND DRIVER. Knowing THOSE numbers will keep you out of a lot of trouble, and you will golf mostly from the fairways and hit your greens with greater accuracy. Your misses won't hurt as much..
Using different balls will affect your play. Personally, I use Callaway Hex Chrome 33's which have a distance factor of 3 and a spin factor of 3.5. . I have a few sleeves of Nikes that people gifted to me but I save them, since the distance, meter speeds, and spin rates are all much higher, and I have to actually WAIT for the meter to get to that certain point on my swing meter, and it throws my mental timing off when I hit a shot. PLUS, they are hideously expensive, and at 500-800 credits per sleeve, you lose more than $2 each time you lose one. That's not in my budget. A lot of the "big hitters" and "sharpies" use the Nikes, and because I understand how to work the ball. I KNOW most of the time on the first hole whether or not my opponent knows how to USE his clubs and balls properly by the type of shot he or she hits. THEN I determine how "safe" I have to play to beat them. Sure, I run up against some "razors" that have all the equipment and the talent and knowledge to work the ball, so I play "go for it" golf against them and let the chips fall where they may.
5. Putting full spin on a ball will need 5% more impetus on your Shot Pal than figured. The spin actually throws the ball a bit higher and SHORTER, so you have to compensate for that. My 8-iron is rated at 140 yards, and my Callaway Hex Chrome 33's have a distance rating of 3, and this adds 3% to every shot I take with it, even down to the 60% range. So, I have to figure a full shot with the 140 club (8-iron) will go 144.2 yards, and I have to take that into account when I am shooting. If the shot calls for 139 yards, I may add the 5% of 139, thus making the shot 145.95 yards, and a full-spin shot may come up 2-4 yards short. Every ONE yard of misfigure usually translates to TWO yards difference when it lands on the green. this is something to seriously consider when shooting. However, if I am between yardages like that, sometimes putting half-spin on a shot will get it to go the correct distance, and a slight mishit either way just lands the ball a yard or two left or right. If you saw some of the "darts" I've been throwing, you would know how well I have learned to work the ball with the math I have provided. I used to load replays of shots each day but it is tedious now since I stick so many close to the hole, but if you have nothing better to do, look at what the math does for me.
Rule of thumb for spin and no-spin shots is ADD 5% to your final calculation when using full spin, and allow for about 5% bounce and roll with no spin. Those numbers should get you hitting balls close to the pin and making more birdies. Also, when hitting shots with store-bought balls, you have to consider the distance rating and SUBTRACT that many percent from your final shot. I know that my 4-iron of 200 yards will go 206 with my Hex Chrome 33's because their distance rating is 3% more, so when I want to hit a shot of 195 yards, I have to divide 195 by 200, which is 97.5%, and then subtract 3% on the meter down to 94.5%, and it usually produces a perfect shot. I don't like to go below 95% most of the time on a shot, but sometimes the conditions dictate that I do. On shots like that, I either put a small bit of spin and hope I've made my calculations as accurately as possible. I made it easy for myself by making a macro and micro-putting chart, and on that chart on the side, I have the full distances of EACH of my clubs paired with my Hex Chromes written in the margin and it's quite easy to divide by THOSE new numbers instead of guessing. For the most part, the more you guess, the worse the result if you mishit. Don't do that to yourself now that you are armed with accurate math.
6. Once you have figured all the distance, spin, wind, and bounce and roll, you'll be able to create different types of shots for different situations and the only thing left is aiming and dinging the meter. Most of the time, one of the "looks" from the green approach or behind the green will have a blue line that you will line up with a little white dot between your figure and the ball. If you look closely, you will see it on all drives and fairway shots from the reverse angle. The blue line will be accurate for a safe shot most of the time and many times be the EXACT compensation you need to make the perfect shot. I've discovered that they give you all the tools to figure out each shot perfectly, and once in a while, it's half or double the amount of aim or on the wrong side of the hole figuring wind push, but for the most part, it's quite accurate for the "safe" shot to the right part of the green or fairway. The same is true on putting when you aim. ALWAYS look at the aimer from both angles, and you'll find that it's usually the average of the two looks. Sometimes it's the addition of both, so you have to judge for yourself when the camera angle isn't right.
7. Do your best to ding the meter, and see if the math isn't right on the money most of the time. When you don't figure a shot right, it's usually the wind calculation and aiming that are the culprits. Of course, if you mishit, that will do things to your ball you may not want. An "early" hit will produce a lower shot that rolls a bit farther than you want, and a "late" shot will go a bit higher, softer, and shorter. Sometimes a purposeful slight mishit is more desirable than a perfect "ding." The nice part about the math is that it will have some "forgiveness" built in, and you won't be on edge when you wind up the meter to hit. Your good timing will take over and you will be more confident of a given shot even though you have mishit it slightly. You'll get lucky most of the time using those tips and that math. When I switched to the Hex Chromes from starter balls, I had a week of total confusion until I realized the spin, distance and meter speed factors were at play. Once you get a feel for that, you'll be throwing some serious "darts" and you'll be amazed. It took time to work it out, but I'm used to different distances and spins of balls, and when I go to pick out a sleeve to play with, I make sure I know what type of shots I want to hit at different courses.  I've beaten every  course regularly on 9 and 18-hole formats, and no green speed, wind, or distance scares me anymore.  LOL. Try this information on your clubs and balls and see if I'm all wet or not.
 PUTTING (8 STEPS TO BETTER PUTTING)
 
Step 1. Add or subtract the height (elevation or drop) in inches to the distance of the putt in feet. (everyone ...even the hacks figure that out]
Step 2. Multiply by the green speed factor. (charts will be included) Green speeds will remain constant throughout the course, so once you understand how to multiply by the green speed factor, then you can move on to step #3
Step 3. Multiply by the touch factor. This is a product of the overall impetus or "oomph" you are putting on the ball from different distances. It is NOT LINEAR, so there is no "set" formula for figuring it out. I've made charts for you up to 100 feet. (Scroll down and you will see that charts are included)
Step 4. Divide by the swing meter distance.If you have a calculated putt of 10 feet by this step, and you have a swing meter of 15 feet, then divide 10 by 15 and you know that your base impetus is now .667 or 66.7%. Easy enough. Now comes the tricky part.
Step 5. Add or subtract the RATIO of elevation or drop in percentage For instance, on that putt of 10 feet that you just figured out to be 66.7% of your swing meter, you now have to factor in the ratio of elevation or drop. This will be a small percentage that you add or subtract to the total putt. So, if the drop was 2 inches, and the distance was originally 12 feet, then you would take .167 off or 1.67% off the total putt you have figured so far. Now comes thereally tricky part. LOL
6. Use the vertical "grain" flow of the little dots to determine how many percent to add or subtract for your final calculation. (all of this is explained a bit  later in this blog)
7. Aim using your aimer. (all of this is explained a bit  later in this blog)
8. Ding the meter.
Here's a formula for putting. I hope it simplifies it for some, although I had a terrible time with math back in school until I realized everything boils down to the four basic operations. If you can use a small hand-held calculator, you can get this formula down to 25 seconds. I do it all the time.
(Putt distance plus or minus elevation)  X  (Green speed factor)  X  (Touch factor) divided by (swing meter distance chosen) plus or minus (elevation divided by distance times 10) plus or minus (grain factor) plus (break factor)
This is how it looks in math language for you math geeks like me. [([size=13][Dp  +/ -  E)  x (Gsf) x (Tf)]  /  [(Smd)]
  +/- (E/Dp) x 10] + /- Gf  +/- Bf
Dp = Putt distance
Gsf = Green speed factor
E = elevation or drop
Tf = Touch factor (amount of "oomph")
Smd = Swing meter distance chosen
Gf = Grain factor
Bf = Break factor
Real simple, huh? LOL.  If you follow the formula, it works every time, and all you have to figure out is how you aim, and I have that covered if you read on.
GREEN SPEED FACTORS (STEP 2 in the process)
All green speed factors are at a baseline of the "FAST" green number "9" and the division INTO 9, is the key.
FAST (9) ...9 divided by 9, which is simply one to one, or 100%
VERY FAST (10)...9 divided by 10, which is 90% or multiply by .90 (that's point nine-oh...lol)
TOURNAMENT (11.)...9 divided by 11, which is 81.8% or multiply by .818 (that's point eight one eight...you get the idea)
TOURNAMENT (12)...9 divided by 12, which is 75% or multiply by .75
TOURNAMENT (13)...9 divided by 13 which is 69.23% or multiply by .6923
SLOW (7.4)...9 divided by 7.4 which is 121.6% or multiply by 1.216
STANDARD (7.9)...9 divided by 7.9, which is 113.9% or multiply by 1.139 (or 1.14...close enough for government work)
This will always work. The math of the green speed factors is always true. YES, I know some greens like Kiawah or Olympic are a bit fluffy and you have to add a bit at the end, but these baseline numbers are programmed into the game. You'll see that some greens run a bit slow or fast on a consistent basis from course to course.
IMPETUS OR "TOUCH" FACTORS (STEP 3 in the process)
1 FT...(don't bother...just ram it)
2 ft.... 107%
3 ft.... 106%
4 ft.... 105%
5 ft.... 104%
6 ft.... 103%
7 ft.... 102%
8 ft.... 101%
9 ft.... 100%
9.5 ft.. 99%
10 ft... 98%
11 ft.... 97%
12 ft.... 96%
13 ft.... 95.66%
14 ft.... 95.33%
15 ft.... 95%
16 ft..... 94.83%
17 ft..... 94.66%
18 ft.... 94.5%
19 ft.... 94.33%
20 ft... 94.16%
21 ft... 94%
22 ft... 93.8%
23 ft.... 93.7%
24 ft.... 93.6%
25 ft.... 93.5%
26 ft..... 93.4%
27 ft.... 93.3%
28 ft..... 93.2%
29 ft..... 93.1%
30 ft..... 93%
31 ft..... 92.8%
32 ft..... 92.6%
33 ft..... 92.4%
34 ft.... 92.2%
35 ft..... 92%
36 ft.... 91.8%
37 ft.... 91.6%
38 ft.... 91.4%
39 ft.... 91.2%
40 ft.... 91%
41 ft..... 90.9%
42 ft..... 90.8%
43 ft..... 90.7%
44 ft..... 90.6%
45 ft..... 90.5%
46 ft..... 90.4%
47 ft..... 90.3%
48 ft..... 90.2%
49 ft..... 90.1%
50 ft...... 90%
55 ft...... 89.5% (linear from here on)
60 ft...... 89%
65 ft...... 88.5%
70 ft..... 88%
75 ft..... 87.5%
80 ft.... 87%
85 ft.... 86.5%
90 ft.... 86%
95 ft..... 85.5%
100 ft.... 85%
 
Upwards of 100 feet, you have to be HYPER-accurate on the exact amount of percentage you pull your swing meter back to and I've found that using the "touch factor" doesn't work as well. Use the green speed factor after you figure out the elevation to drop addition or subtraction, but you have to ding the meter, since usually after 40 feet, any slight mishit will produce a radical change in distance (short) in your putt.
More on putting...when you look at the grid for the left-right break (horizontal), don' t forget to use the up-down grain (vertical) when you get ready to putt. Some putts have the grain runningINTO your putt when the up-down arrow shows DOWN, or AWAY from you. (WGT gets tricky on occasion..lol) You have to add 2-10% on your swing meter on some putts to get it up the little hill that is not normally shown on short putts. On long putts, (20 feet or more) look at the run of the grain and understand that your putting will be dependent from that point on the rise and fall or "grain" of the green AND the break  This will help get those nasty long putts to either go in, or settle nicely by the hole on a slight mishit or a mis-aim. Then you can turn a possible difficult 3-putt on a green into an easy 2-putt and save your hole and thus your scores. T Even on short putts that would normally be a bit scary, you can figure out whether to "ram" a putt or feather it in with the break and a nice touch. It's lowered my scores considerably when I finally discovered that the vertical "grain" is just as important as the break. I consider any putt under 40 feet a make-able putt now.
READING THE GREEN USING THE DOTS (FIGURING BREAK AND GRAIN) (STEP 6)
When I am lining up a  putt and want to figure break, I look at BOTH VIEWS, forward and reverse. Many times the putt will show it straight in the hole with one look and possibly a full grid the other way. Therein lies decision time, and I look at the dots flowing left or right both ways.and ADD the break calculation. I'll cover break calculation in a few paragraphs, so don't worry yet.. This will get you in the hole, provided you check the SPEED of the impending putt for VERTICAL GRAIN.
Vertical grain, or the flow of the dots in the OTHER look when you click on the horizontal/vertical button (the little arrows in the lower right-hand corner) and see the "flow" of the dots, there is a formula for adding or subtracting THAT MANY PERCENT from your final calculation. If I have a putt that works out to 50% on the meter, I COUNT THE SECONDS on the flow from the first grid 0-2 feet from the hole and the second grid  2-4 feet from the hole. A 5-second count will produce a 5% addition or subtraction from the impetus needed on the putt. Rule of thumb: 5 seconds -- 5% added,   4 seconds -- 6% added  3 seconds -- 7 % and more than 5 seconds, it goes 6 seconds -- 4% added  7 seconds --- 3% added and so on down. Now you don't have to RAM a putt and ruin the hole with a mishit. Many MORE mishits will go in with this formula, and the lip-outs won't be as severe, nor will the comeback putts be any more than 4-inch tap-ins.should you miss your longer putt. I consider the final read the MOST VALUABLE final tool to use when putting. More of those tricky 4-8 foot putts will go in, and the maddening 3.5-foot breakers will drop in for you. I know, I've seen it happen in my  putting stats. (Yes, I keep track in a notebook of that every few days to see my progress...lol)
Once you have figured vertical grain, you have to consider the dot-flow left and right to figure the addition of the break factor in percentage. This will be a small amount, but you have to overcome the break, since it is gravity or the resistance of the sideways grain that is fighting against you.
Break is a bit tricky, but not impossible. I use what I call the "Rule of Half" and the "The Rule of 10's." My swing meter distances at 40 feet and under are perfectly matched to the Rule of Tens, so I know that a putt for a swing meter of 10 feet (like on my MAX Meter Control putter) will calculate perfectly with the Rule of Half with no compensation for distance. At 20 feet on my swing meter on my putter, the calculation for break becomes a bit trickier, but I've devised a way of figuring that perfectly. If I want to putt a ball with my 20-foot swing meter, ADDING 1% will give it more impetus (twice...how about that?...lol) than it would be for the 10-foot swing meter and the break involved. So if the flow of the vertical grain is into you at 20 feet, and you figure that the grain flow into you is 4%, then only take 2% addition to the vertical grain, and then figure the dot flow sideways in seconds across the grids from the ball to the hole.
A flow of 5 seconds across the path at10 feet will normally follow the Rule of Half. This means that you would ADD only 2.5% to the putt to make up for the impetus you have to put on the putt to overcome the sidehill or the grain of the green running sideways.Subsequently, at 20 feet, the calculation  for a 5-second flow is further divided by 2 because of the greater impetus or OOMPH you will get from a 20-foot swing meter. For a 30-foot putting meter, you divide the calculation by 3, and for a 40-foot calculation you divide by 4, and so on up the swing meter distances on your putter. So a 5-second flow at 20 feet, you only have to add 1.25% to the putt to overcome the sideways break. A 5-second break at 30 feet, you add only.833% and so on up the distances. Whatever the break flow in seconds, first divide by 2, and then divide again by the factor of the greater distances in increments corresponding to the first number on your swing meter. 1 at 10, 2 at 20, 3 at 30, 4 at 40, 5 at 50 etc.....see how that works? 
A 6-second flow (pretty slow...not much break) at 20 feet would first end up 4%, and then be divided down to 2% (because of the 20-foot swing meter). A 2-second flow (really fast, like the Johnstown Flood) would have an 8% addition, divided by 2 initially down to 4%  (for the 20-foot meter) A 4-second flow of break (slightly fast) on a 30-foot meter comes to 6%  and then divided by 3 (for a 30-foot swing meter) and becomes an addition of 2% to the other calculations in the putt. A 7-second flow at 30 feet is initially a 3% addition then divide by 3 down to 1%. Got it? If not, you are still going to be very close figuring the putt anyway, but you WILL miss the shot if you don't consider sideways break. Adding too much impetus for break on higher swing meters will produce radical changes in the putting distance and everything goes out the window and you end up not only missing after you aim, it sails by and waves at the hole and ends up being a horribly long comeback putt if you miss. Try this and see if you can use the Rule of Half and the Rule of Tens to make that little white thing (or whatever color you chose for your ball) go in the hole from long distances and hit dead center. I call them "Tenderloin Shots" and I'm making them now on a regular basis. Center cut. The programmers did a wonderful job of designing this game, but again, they HAD to use some form of math and a formula that was simple to calculate to make the whole thing happen. You will find, though, that there is "forgiveness" built into the more expensive putters, and any calculation that is HYPER-ACCURATE like what I have explained will end up dying in the hole. Try it and see. Of course DINGING THE METER is more crucial on longer putts, or being super-close either way, so be careful how far you pull the meter back on your Putter Pal (and I'll SWEAR by how accurate it is) to within 1%, and you will significantly lower your scores and subsequently your putting averages.
 
On those "crazy" breaking short putts (like the one at Cabo at the end of the round) hit into the hill. I call it "Hill Kill" and that will keep you out of a lot of trouble like on the 5th and 6th at Merion. What I mean by that, is when you figure a 4-foot putt that you just KNOW you will miss and roll way down the hill below the hole if you "ram" it,(making a comeback putt very long and difficult)  then do the following instead:.See that the height and elevation change is different way above the hole where you have settled on aiming and add that amount together and figure out what the percentage on your swing meter or putting pal says, for the second calculation and split the difference (average the two) and try the putt. You will find that the putt gets "killed" by the side-hill, and if it misses, it will not roll way down the hill. Then you have a simple tap-in or a gimme, and end up saving the hole. Of course, ramming a putt of less than 3 feet can take all the break out, but the faster the sideways dot-flow, the more you have to ram, and if you aim wrong...."Adios, Charlie." A rule of thumb I use for short putts of .5 feet or more up to about 3 feet, is I add 100% more to the distance figured on the meter for putts under 1 foot, and 50% more than figured up to 3 feet. What this means is that a .7-foot putt (8 inches) would figure to be 7% on my 10-foot swing meter, and I double that to 14% so as to remove the break, but not pop it out of the hole, and even a radical mishit still goes in. I call it "ramming" the putt but not getting too crazy. For putts on up to 3-4 feet, the flow will dictate that you add only 50% of figured distance on average flow and sometimes as much as 75-100% more on heavy (fast) flow.Touchy, but not recommended.  A 3-foot putt with heavy flow figuring at 30% on a regular green would have to be "rammed" at around 45% to take the break out of it. I ram sometimes, but for the most part, I try to finesse it in and look at where the ball goes in the hole and mentally figure my "touch" when I ram. Also, you can move the aimer left or right a bit INSIDE the hole (called 'not giving the hole away' by real golfers) and ram with decent results. However, missing those 3-4 foot "breakers" by ramming will kill a round faster than losing a ball in brush or water,so be careful if you get lazy and don't want to do the math.Good luck with that. LOL Don't get lazy...do the math.
THE ART OF THE FLOP SHOT 
Okay, so you didn't hit the green with your approach shot. Disaster, right? Not really. Sure, you can chip or pitch and that's not really that hard, but there are many times I find (in fact, most of the time) that the flop shot, if done correctly, can be a real weapon in lowering scores. You can flop from 40-50% rough all the way down to fringe, and be very accurate without ever having to chip, pitch, or putt. Saving par when you are off the green is a matter of choice between chipping, pitching, and flopping, and the flop shot can really help you out when you need to get up and down in two strokes. Getting the ball near the hole for a one-putt can save par or even make birdie when you go for that green and come up short, long, left, or right. 
First, let's cover flopping on a flat green from fringe. I don't like putting from fringe, although it's a matter of adding 5% for each grid (two feet) of fringe, but the contour of the green and the run of the grain can make a putt from fringe quite inaccurate when not done right, so I choose the flop most of the time. 
Most lob wedges have a distance rating of 16 yards, and I've found that a FULL SPIN flop (complete underspin...that's moving the dot on the little white ball in the lower right-hand part of your screen to the bottom of the ball) will go exactly 15.4 yards at 100% on the Shot Pal. This is with my Callaway Hex Chrome 33+ balls, and it will go slightly farther with starter balls. At 75%, the ball goes 10.3 yards, and at 50%, it goes 5.2 yards. For every 5% on the Shot Pal meter, the ball will go one yard more or less, depending on what you pull the meter out to when shooting. This is on a dead flat green like the 9th at St. Andrew's, and all you have to do is aim properly, and the ball will settle very close to the hole for a tap-in par or birdie, and many times go in the hole...(yippee). 
When you aim, make sure you move the aimer 1.5 grids left (that's three feet) of the hole on a 15-yard shot, 1 grid (that's two feet) left on a 10-yard shot, and half a grid (that's one foot) left for a 5-yard shot, and adjust a bit for every distance in between. The ball will settle close enough to the hole for a short putt, and you will walk away from the hole without making bogey, and once in a while, the ball will go in, and you are happy with birdie. 
However, when you have a rise or fall of the putting surface, you have to adjust your distance accordingly to ensure the flop makes it to the hole or doesn't go past the hole. This is where the trick comes in for good flopping. I usually start with adding 1/2 of the rise-to-distance ratio or subtracting 1/2 of the drop-to-distance ratio when flopping. This gets me in the ballpark. 
Then, I move the aimer back 4-5 yards (and sometimes more) and look at what the height in inches is compared to the height in inches at the hole figure out a ratio of the rise or fall and add or subtract half that ratio to the shot. For instance, if you have a 10-yard flop that has a rise of 5 inches in 5 feet from the 5-yard point, the ratio is 1-1 and therefore you would add .5yards to your shot to make it settle close to the hole. The example goes like this: 10 yards distance and a 10-inch rise, and at 5 yards,it shows a 5-inch rise. The ball will bite and end up short if you hit the ball only 10 yards, and you have that tricky putt to deal with, so that extra .5 yards makes all the difference. Of course, you are taking off .2 - .3 yards to begin with on a ten-yard shot, making it a 9.7 - 9.8yard shot, and then you have to add that .5 yards to the shot, so now you have a 10.3 to 10.4-yard shot to get it nice and close. For a green that falls away from you, the opposite is true, AND you will have to take a 10-yard shot, subtract the .2-.3 yards first, and then subtract another .5 yards, thus giving you a shot of 9.3 - 9.4 yards to adjust for the roll. Try it and see if I am not correct. I've done it time after time, and it has lowered my scores significantly even when I haven't hit the green. There are times when I see a ball rolling back off of a green from 30 feet and PRAYED it ended up on the fringe so I could flop. Sure, it won't help your G.I.R. stats, but your score will go down, and that's the whole point. 
Here are some distances to subtract from a shot on a full-spin flop that seem to work really well. I've holed a lot of flops lately and danced around the hole a lot closer from clean fringe or fairway lies.  Subtract .2 at a 5-yard calculation, .3 at a 10-yard calculation,.4 from a 15-yard calculation, .5 from a 20-yard calculation, and .6 from a 25-yard calculation. These are solid numbers with my Callaway Hex Chrome 33+ Soft balls, and those numbers may vary slightly with starter balls or high-spin Nikes due to the spin rate differential.
For flopping from rough, I add 5% below the minimum indicated on the rough factor meter, and then subtract 8% from that final calculation for a flier (more on "fliers" later from rough)for the initial calculated distance of the shot from the rough. THEN I look at the rise and fall and adjust my flop shot accordingly. Know that rough will also affect how the ball flies in the air, and you usually have to aim twice the distance left of the hole than originally figured. For a shot that normally goes at 1.5 grids left in 30-40% rough, I'll move the aimer 3 grids left to adjust for how the rough treats the shot. Also, when I look at the contour of the green and I see a radical swing on the contour, I'll do further adjustment left or right depending on the flow of the green. You'll see what I mean when you try it. 
I've found that going digging on a 20-25% lie actually throws the ball a bit shorter than I want, and the opposite is true for a 40-50% lie. Plus, you have to add 5% to the shot when you go digging with full spin, so know that the ball will  get to the hole on that 40-50% lie unless you add that 5%, and it will go short of  the hole quite a bit on the 20-25% shot. Experiment with this and see if this works. It certainly works for me, and I've gone from scores of 36 or 35 down to 32 or 31 on a nine-hole course by using the flop shot as my main weapon. 
For a sand wedge (mine is rated at a full distance of 26 yards), the ball normally goes 29-30 yards on a no-spin flop, and 25 yards on a full-spin flop. The increments go down to 3% for every yard for a full-spin flop with a sand wedge, and that means that at 90% it goes 22.4 yards on a full-spin shot, 19.3 yards at 80%, and 16.2 yards at 70%. Anything below 16 yards, and you have to switch clubs to the lob wedge. 
The rest is up to you and your experimentation. Good luck, and you'll most likely abandon the chip and the pitch (like I have), although there are methods mentioned further on in this blog that will help you chip and pitch with relatively good accuracy, but the flop shot takes most of the contour out of play, along with the green speed factors, which take more time and calculation than you would normally want to do.
PLAYING FROM ROUGH
For any shot from rough up to 50%, use 5% LESS THAN the minimum percentage to ADD to your shot. For instance, 30-40% rough will be 5% less than 30%, which is 25%, and 40-50% rough will be 5% less than 40%, which is 35% that you would add to your calculated distance. (side note...when you have a long-distance shot and lots of fairway to work with, use a punch 3-wood. You can get up to 250 yards on a punch 3-wood (like at the 4th at Merion) when the shot goes downhill, and you can also use backspin for loft to clear a trap in the distance up to 140 yards with a 3-wood or hybrid punch shot. Try it in practice. I have seen Legend tier players give up on doing this and rob themselves of decent yardage and make bogey on a hole they have a decent chance to still make birdie because they sacrificed distance on their second shot. DUH.
Also, when you are in rough all the way up to 60%, there is a "FLIER" factor of8% of total yardage calculated that youSUBTRACT from all your shots. . Of course, dinging the meter is important. A slightly late hit won't affect the distance much and will actually give you some spin and loft. A slightly early hit will knock the shot down and rob you of distance. All of this is based on that 8% subtraction AFTER you add the percentage of rough calculation initially done when you need to calculate a flier.
I have also found that rough of 15-20% or even 20-25% will NOT produce a flier, so don't subtract the 8% rough calculation UNLESS you go digging down to put spin on the ball. Just do a calculation for 5% less than the minimum and add that to the shot. It's called "picking" the ball from the rough A normal shot from rough that light will not "air mail" the ball the way 30-40% (most common) rough will. Heavier rough like 60-70% will knock the shot down and the "flier" factor goes out the window. You have to really have touch and pick a lot of club to make that ball fly from rough like that. A punch shot is more effective to at least get you out of trouble in deep rough like that, and make sure you have fairway under you after a short distance, or you will haveanother rough shot to contend with....not fun. Experiment when you practice. Just hitting shot after shot trying to beat a course while practicing is useless. Take PLENTY of mulligans and use your notes to compare what you see with what I have posted and send me feedback so all of us get better at this monumental game.
 
PLAYING FROM SAND
Most sand is a lie of 30-40 % and forstarter clubs, which don't have a high spin rate, you would ADD 5% more than the maximum lie, which is 45% for 30-40% sand. If you are playing better clubs than starter clubs, you would NOT add 5% more than the maximum, you would just take the maximum percentage UP TO A POINT. The longer the shot (up to around 25 yards of calculation...that is..when you add the total distance and elevation) the less the sand affects the shot. 
1. Add the distance to the hole and theFULL elevation together.
2. Add the maximum percentage indicated for the lie factor.with purchased  balls, and 5% more than the maximum with starter balls IF your shot is under 25 yards, and if  the initial shot calculation comes to more than 25 yards, add theminimum indicated on the percentage of lie indicator.
3. For higher-spin rated clubs,subtract 2% - 3% of the final calculation.
4. At higher lies (60-70%) you add 10% more to the maximum indication of lie, since the ball is buried like an egg over easy. So, you would add 80% for a sand lie of 60-70%.
When you are around the greens and have one of those short shots that figures at less than 40% of your "full" shot setting, know that you can actually use a pitch shot. The pitch shot seems to follow a pattern of 77% (for now) of what is indicated. Take a lob wedge or a sand wedge, and see if you can take the height and distance, add both together as figured, and then multiply by 77% and use whatever club you need as a "pitch" shot to get it close to the hole. Elevation counts for a lot, and don't think you can use the pitch shot all the time when the height out of the sand to the green is more than 33%, since a pitch shot travels much lower than a normal full shot, so be careful you don't get caught on the rough past the lip before it lands on the green. You can actually put backspin on a pitch shot from sand and make it do nice things like at Bethpage, or just about any other course you want to do it.
Try this and send me feedback.
EVEN MORE ON SAND...LOL
I've found that sand shots at around 25 yards on my 50-foot lob wedge go a bit longer sometimes, and I subtract 2% from a shot to let it settle near the hole instead of rolling past. Most of my calculations are for shots LESS than 25 yards, and for that, I use the HIGHER percentage to add, and for shots more than 25 yards, I use the LOWER percentage to add. So a shot of 22 yards with an 8-foot elevation would come out to a 30-yard shot PLUS only 30% for a 30-40% lie, and a shot of 20yards with only a 2 foot elevation would come out to 22 yards and I would add 40% to that shot. Once that final figuring is done, I subtract 2% from the shot, and it settles near the hole. 
On 10-15% or 15-20% lie in sand, I do the same type of calculations, but ADD5%  BELOW the minimum to add to the shot. This will get you close enough for an easy putt. You can also flop from these lies without serious fear of disaster occurring. I'm working on that part now to get the accuracy down pat. EVERY type of shot you hit, know that it's there and ready for you IF the math is correct.
MULCH
For mulch, use a punch shot and move the little dot on the ball down to the exact point on the ball where it touches the mulch and ADD 5% to themaximum percentage indicated on the "percentage of lie" indicator. For instance, 20-25% mulch would be an addition of 5% to the maximum, which is 30%. Then take the distance indicated on the "punch" selection of club and you will find it hits whatever division you make for the punch shot on your swing meter. A punch shot from that 20-25% lie will need 30% more of the calculated distance and what is indicated. You can actually hit 200-yard shots from mulch with a rescue club (hybrid) if you knowexactly where to move the dot and do your calculations correctly. Practice at Kiawah on the first par 5, which is the second hole. (or on Best of Par 5's...the first hole presented) It has mulch if you hit it left off the tee trying to clear the sand.
FESCUE
Put total topspin on the shot (move the little dot on the ball to the top of the ball indicator, thus giving it overspin), select a punch, and treat it like you would figure a normal rough shot calculation. The ball will go the exact distance you plan. One thing to remember though, is that a punch shot goes much lower than a full shot, so make sure you have somefairway(usually about half the distance figured) underneath you when you aim.
BRUSH
I'm working on brush. LOL
For brush at 50-60%, I do a 55% addition to the shot and calculate apunch shot. The ball needs no "rough" calculation for a "flier."You're going to get lucky if the brush is less than 50-60%, and I don't like spending a lot of time in the brush practicing with purchased balls, so my brush play is weaker than it should be. At 70% or higher, the only real club that will hit it more than a few yards is the pitching wedge. You will have to aim SIDEWAYS to get the ball back on the fairway or any manageable rough. Good luck. 
Most brush shots at 30-40% can be treated like a normal rough shot without using pitch mode, and 40-50% brush seems to be in the "twilight zone"  between a punch and a full shot. Let me have some feedback if  you decide to practice in brush. Frankly, it tickles my legs and I try to stay out of it..
WIND FACTOR (ANOTHER METHOD FOR CALCULATING WIND)
When you are on the tee on any given hole, it's nice to know from the tee to the green what the wind is going to do to you.
1. Take your aiming arrow and place it at the exact distance your driver says. That is to say, whatever your distance would be for your club rating off the teeWITH your extra percentage for your ball rating.
2. Look at the elevation or drop at that point. (You will see that whatever the elevation or drop is, THAT MUCH will be added OR subtracted on a shot with no wind....for instance, a 10-foot drop at 280 will produce a 285-yard shot...half the distance of drop added to the shot...280 plus 5) Now you expect to hit the ball 285 yards off the tee.
3. Aim at 285 with your pointer, and don't put any backspin for loft. (this will change the distance...more on that later)
4. Wind the meter up and ding it.
5. See how far your shot traveled. See what the wind at that angle did to your shot right when the shot settles, OR go to the "Replay shot" section to look at the landing point and the total distance of the shot. This now gives you the wind "push" or wind "knockdown" for your drive.
6. On your next shot...say 150, take the number you found for wind push or knockdown from your drive, and multiply that by the 150 distance you want on the next shot, and then divideby your original 280 or however far your driver goes.. This will give the wind knockdown or push for that distance. The shorter the shot, the less air time, and the less the wind will affect the shot, and vice-versa.
7. It's a ratio problem that has an answer every time.
 
Here's an example. The wind is in your face at 10 mph, and you've figured your shot to go 285 yards. The wind knockdown lands your shot at 273, which is 12 yards less than you figured. Now you have a 180 shot to the green and you would multiply 12 times 180, (comes out to 2160) and then divide by 280, which comes out to 7.714. So, you would add 7.7 yards to the calculation of 180, and come up with 187 yards. Then just divide by your swing meter for maybe a 190 club and come out with 187 divided by 190, which is 98.421% (don't worry about the .421 part, we're not putting here) SO....you wind it up at 98% and you end up a few feet from the hole and amaze your friends.
Get that calculator out to do these calculations. They work every time.
PITCHING AND CHIPPING
Pitching and chipping from rough is an art for some, but I find it's a simple calculation of the same type as rough and fairway shots combined.
1. Figure out the distance of the shot in yards to the hole and add or subtract half the height in inches. This will be exact if you divide the height change in inches by 12 (12 inches in a foot) For instance, a pitch of 20 yards and an elevation of 12 inches adds 1/2 yard to the shot, which would be 20.5 yards
2. Multiply by 5% less than the minimum of the rough indicator and add that to the shot.
3. Subtract the "flier" factor...(yes, even for a short chip or pitch, there will be a flier factor)
4. Then divide by the distance of the club selected.
5. Then multiply by the green speed factor.
a. FAST...87%
b. VERY FAST...84%
c. TOURNAMENT 11...80.5%
d. TOURNAMENT 12...77%
e. STANDARD …. 90%
f. SLOW.... 93%
6. Then factor in the ratio of elevation to drop by seeing what the height is at the hole and the height at 4 yards or so from your ball and do a ratio calculation to figure how much to add or subtract in percentage to the shot. For instance, a 20-yard shot with a 30-40% lie to a fast green with a drop of 12 inches from 4 to 20 yards would calculate as follows: 20 minus 6 inches (19.5 feet) plus 25% (5% less than 30% for rough) now you have 24.375 yards times 87% (green speed factor) ...now you have 21.2062...then divide by your club selection distance (mine would be 22 yards) which gives 96.3%...then the ratio of 12 inches to 16 yards (the distance to height ratio) which is 75% or a 7.5% reduction, so take off 7.5 percentage points from the 96.3% and you get 88.8% for the final shot calculation with your 22-yard club, and the ball goes in or next to the hole depending on your aim. Trust me, it works every time. There is a rough factor of 1 yard for every 12.5 yards you would subtract from the shot BEFORE you do the final touch factor, but sometimes the angle you hit the ball at to pop it out of the rough and over the fringe which will come into play, but on longer shots, I don't pay much attention to it unless I really need to get super-close to the hole. It's your choice, and every situation is different, since you may be pitching uphill or downhill and where you are on the course next to the green. Always see how far your ball flies before it hits the green on a chip, pitch, or flop so you can use that information very quickly later for reference.
7. Ding the meter.
Make sure that when you practice, take a lot of mulligans and figure out if your math was wrong. A mishit will happen, and practice your math by doing the same problem until you ding the dinger and see the exact result. Only then will you see that the math is perfect and then subsequently begin to trust it.
Trusting that math is the key to repetitive exact solutions that are not affected much by a slight mishit. You'll find that there is some "forgiveness" in shots and you will end up close enough to the hole for a birdie or eagle chance, or right near the hole on a shot just off the green that will save par with a short one-putt.
As you make more birdies and pars versus pars and bogeys, you'll become used to doing the math very quickly, and will even be able to do the six putting calculations in around 27 seconds without pressing very hard once you know your calculator buttons and use certain short cuts to figure percentages. I do a quick one that saves two calculator strokes such as dividing by .2 (two tenths) for a 20-foot swing meter calculation instead of dividing by 20 and multiplying by 100. Obviously, if you divide 20 by 100, the result is .2, and I have calculations like that down to a quick science when I am in Alternate Shot, when you only have 90 seconds to figure out the entire putt. Fairway shots take a lot less, and those are only 4 calculations each, however, I have gone out to 5 and 6 calculations when I am in between clubs or the type of shot I want to hit.
When you ARE between clubs, you may have to choose the type of shot you need to get as close to the hole as safely as possible. Your club will not defy the math, no matter what. Attempting to hit that "impossible" shot every time will get you in more trouble and cost you more strokes than you really want or should take on a hole. Knowing how to get out of any trouble will make you more confident, and you will see that the game designers did a great job of figuring out the math for the solution of a shot out to the third and fourth decimal places, but I recommend you only do your math to the second decimal place since the swing meters are so small (they are REALLY small on my laptop screen that I use) and even getting to the point of 1% on the tiny swing meter when you wind it up is hard enough, let alone PARTS of that 1%, although HALF of a percent is not out of the question. Not dragging the meter out to the EXACT point on the swing meter can radically alter your shot and your math solution goes out the window if you just GUESS at a point on the swing meter when you drag it back to make contact. The closer you get it, the more you will get used to it, and it will be frustrating at first, because you won't be trusting the math.
That math is the result of TENS OF THOUSANDS of mulligans that have been carefully worked out with systematic statistical analysis, geometry, trigonometry, and advanced algebra. Most of the math can be boiled down to the same ballistic calculations they use for projectiles that are hurled through space, whether they be rocks, balls, bullets, or artillery shells. Launch angle of the ball using the button can be changed, and you will find that PARTIAL spin, halfway down, will produce a 45-degree angle of launch, thus creating a trigonometric solution for maximum distance. You can also use partial spin on a shot where you are in between clubs and can't really pick the type of shot for a full swing at 98-100%. Being in between clubs can be solved by partial spin and moving the button on the ball PART WAY DOWN instead of all the way down if you are using balls that have more spin than starter balls. The more the spin rating on the ball, the higher it will go, even when hit without moving the red dot on the ball. Nike balls with a spin rating of 4.5 to 5.5 will travel MUCH higher and land MUCH softer than starter balls, and have a "bite" factor even without spin. In fact, my Callaway Hex Chromes (level 33+ and only 250 credits per sleeve) will bite all by themselves with no spin put on them as far as 155 yards away without any "dot" movement. They will roll just a bit farther than when I put spin on them, and if I put full spin on a ball, I can make a 225 to 230-yard shot bite and not go more than a yard or two after hitting. When you get to that point with the math and understanding YOUR clubs, and YOUR balls, combined with the math that works, you will have arrived and won't fear anyone on the opposite team when playing Alternate Shot, and you will enter tournaments and start placing in the top 100, and ultimately in the top 10, and even win a few credits once in a while.
It took a lot of practice and a lot of mulligans, but I've worked out the math for your benefit. Even if you are using starter balls, you can make Tour Master eventually. I used to think I would never make Master, and that Tour Master was out of the question, but as I learned the putting grid from both the horizontal and vertical, my putting has improved, as well as not being worried about a miss when I aim at the pin or very near it from the fairway. Figure out on each fairway shot, drive, pitch, chip, sand shot, mulch shot, punch shot, and putt just what your "best miss" is, and you will learn the art of safe golf and capitalizing on scoring opportunities. Most of this game is designed to teach good course management, NOT to play "go for it" golf the way Tiger Woods or Bubba Watson play. Sure, they are great champions and have exceptional ability and equipment, but look and see what happens when their swings or timing break down. It's awful. LOL.
Take the "safe" mentality at first until you trust the math, and you'll eventually get that confidence to shoot for the pin, because you will know how to get out of trouble. This way you can see how the math works with your clubs and your balls.
Another thing that should be included is a dissertation on ball rating. I have to subtract 3% on my meter for distance on my final calculation, because the distance rating on my ball is 3, so remember that if you use a ball that has a higher rating than a starter ball. A starter ball will go exactly 200 yards on a flat fairway with no wind if you hit it with a club that is rated at 200 yards. It will go 206 yards with a ball that is rated at 3 (3% more than a starter ball) and it will go 210 with a Nike ball rated at 5. (5% farther) Remember, EVERY physical factor is involved in making a shot. Distance, elevation, lie, wind, green speed, grain, club rating, ball rating, contour, and timing of the swing. You will find that the ball even goes a bit higher and catches the wind a bit more when you hit late, and the ball goes a bit lower and farther and is not affected by the wind as much when you hit late. This mimics REAL golf, and the pros on television have it down to the millimeter when they shoot good scores, and they talk about the "zone" that they get in when they are putting or shooting.
I've been there, since I've shot 20-under on Best of Par 5's. Sure, the green speeds were dialed down to "fast" by the tournament creator, and wind, tees, the pin placements were all at their easiest, but YOU try to make 13 birdies and 3 eagles in 18 holes sometime. LOL. I was MAD when I made those two pars. LOL. I also finished in 4th place, since the Legends in our club beat me, but I was the best Tour Master at the time, and I only made Tour Master in February, so I was pretty proud of that and knew the math worked perfectly when I used it and paid attention. The hardest part is concentrating on my swing timing for 18 holes on every shot, but on most par 5 holes, there is at least one shot of "forgiveness" that you can get in trouble on and still make birdie or par. You'll get to that point, and you will see what I mean when you practice.
PERFECT practice makes PERFECT,not just going out and trying to beat hole after hole. Practice TYPES of shots, not just one certain shot. Having as many TYPES of shots, and what I mean by that is learning to "work" the ball left and right, short and long for your advantage and the safest shot you can make if you end up short or long, left or right, will end up making you a better "mental" golfer once you get the physical part down of timing and the math. Many times, I'll end up very close to the hole on a mishit and get complimented by other players in Alternate Shot, and I'll know damn well that if I had dinged the meter, the ball would have gone in from great distance or danced around the hole while everyone said, "WOW." I hit shots like that in tournaments ALL the time, and it's almost blase after a while. (not really...I replay those shots, but don't record them anymore...I'm waiting for that elusive double-eagle in a scored round...LOL)
Enjoy the advice, and make your practices PRODUCTIVE. LEARN, LEARN, LEARN. You'll see JUST how good that math is after a while. Tour Masters and Legends swear BY it and not AT it. LOL. Good luck. Work on it.[/size]
by Paul
on Thu 16 Jun 2016, 19:27
 
Search in: WGT GAME TIPS & TRICKS
Topic: FOUND MORE TIPS . THOUGHT YOU WERE CONFUSED BEFORE ?
Replies: 0
Views: 1680

CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES

Week #3 + Updated Season Standings


Beren won the week and Gene won the Mystery Score  Again....He's got a way of knowing it I think...lmao  Smile


Both win 50 Cr. their bank!

I will be posting everyone's bank balance at the end of every season, but feel free to PM me if you need to know your balance.


Topics tagged under 3 on Valley of the Sun Casual Club Season15


Topics tagged under 3 on Valley of the Sun Casual Club Season10
by TinysTeeShot
on Sun 05 Jun 2016, 17:01
 
Search in: DESERT BLITZ
Topic: CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES
Replies: 856
Views: 14080

CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES

I was not sure, until looking at the scoring for blitz (Thanks Jim for re-posting it on the CC forum). I actually got 2 flagsticks on Bandon, hole 3 and also one on 5 combined along with the ace.

One of these days there will be 2 aces Smile. Tiny, it would not surprise me if you manage that before I do.

--edit
Now not so sure, I thought it said flagstick on the ace, but looking at my past aces that I kept screen snippets, it seems I score 75k each time. So not really sure on that now. Tiny, I see your ace was worth 75k also. So maybe it was just the 1 additional flagstick on #3 to make the difference in scores.
by Beren
on Tue 17 May 2016, 14:18
 
Search in: DESERT BLITZ
Topic: CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES
Replies: 856
Views: 14080

CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES

pdb1 wrote:
@TinysTeeShot wrote:Hit the flagstick today on #3 and it went in the water, now that is enough to piss ya off....LMAO

  Hope you saved the replay . Those are perfect for our replay bloopers . Eventually I will make a video with all of them .Yup, it's on my proifile

Yuppers! Smile
by TinysTeeShot
on Fri 26 Feb 2016, 06:35
 
Search in: DESERT BLITZ
Topic: CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES
Replies: 856
Views: 14080

CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES

@TinysTeeShot wrote:Hit the flagstick today on #3 and it went in the water, now that is enough to piss ya off....LMAO

  Hope you saved the replay . Those are perfect for our replay bloopers . Eventually I will make a video with all of them .
by Paul
on Fri 26 Feb 2016, 05:14
 
Search in: DESERT BLITZ
Topic: CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES
Replies: 856
Views: 14080

CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES

Hit the flagstick today on #3 and it went in the water, now that is enough to piss ya off....LMAO
by TinysTeeShot
on Thu 25 Feb 2016, 18:29
 
Search in: DESERT BLITZ
Topic: CLICK HERE AND CLICK THE LAST PAGE . TO POST YOUR BLITZ SCORES
Replies: 856
Views: 14080

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