Valley of the Sun Casual Club
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Forum Updated Index

If you wanted to look at the Magic Star . You will see that it is in the forum F6 . If you click F6 you wiil see just those 12 forums . Then you can look in each one at all the topics in them .


F1 ALL MEMBERS BRIEFLY INTRODUCE YOURSELF
2015 NEW ANNOUNCEMENTS

F2 Valley of the Sun CC SITE AND FORUM GUILDELINES
VOTSCC TOURNAMENT MAKING GUIDE
VOTSCC OUR WGT CC BASIC PROTOCOL

F3 Valley of the Sun CC HALL OF FAME REPLAY BLOOPERS
Valley of the Sun CC BEST OF REPLAYS

F4 WORLD CLOCK

F5 RECENT TOURNEY WINNERS
VOTSCC "KICK ASS" 100,000 POINT CLUB MEMBERS

F6 FORUM FOR PAGE 3 & SAT & SUN BRACKETS & TOURNEY INFO HERE
FLASH MOB & ECGA POKER & MY LEAGUE POOL HALL PROS
PERFECT GOLF
LEXMARK 2500 CREDIT TOURNEY
CLASH RULES AND RESULTS
BLITZ OFFICIAL RULES
DAILY BLITZ SCORES ONLY
THE MAGIC STAR
CHALLENGING THE KING
VOTSCC INTERPLAY CC VS CC MATCHES
ACE'S " Best of the Alternate Shot Championship "
JUNE28 RATTLESNAKE ALT SHOT

F7 VALLEY OF THE FUN
CRAZY WGT SHIT
DON"T CHOKE IT "JOKE IT "

F8 FORUM OF HOW TO'S
TIPS FROM THE DOCTOR OF TECHNOLOGY AZDEWARS
WGT GAME TIPS & TRICKS

F9 Current Events ,,Announcemets , Bulletin Board Part 1
AZ "HOT SHOTS" REMEMBERED
HIGH FIVES TO THE SKIES
RANDOM SELFLESS ACTS OF KINDNESS

F10 VOTSCC CC CLUBHOUSE
CC CART GIRL
TOURNEY TALK
GET YOUR CC TOURNEY ON

F11 CHAT ? ANYONE HERE TO CHAT WITH ?

F12 ANYTHING ELSE ?
DAVID LANES KICK ASS GALLERY OF ART
FORUM OF OLD WGT FORUM POST'S (archives)
HEY JOE
OFF THE WALL , THX FOR A WALL OF A GOOD TIME
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FORUM UPDATE
THIS FORUM IS FOR YOU ALL . PLEASE FEEL LIKE IT IS YOURS . READ THE FORUMS. POST COMMENTS . ASK QUESTIONS . IF YOU HAVE A COMPLAINT POST IT . MAKE SUGGESTIONS . READ SOME TUTORIALS . READ SOME GOLF TIPS . CHECK RECENT TOURNEY WINNERS . BROWSE OUR OLD FORUM ARCHIVES . LOG IN TO THE CHAT AND MESSAGE SOMEONE TO MEET YOU THERE AND ARRANGE A MATCH . LOG IN TO THE CHAT TO SEE IF SOMEONE IS THERE JUST TO SAY HI . MESSAGE ME IF YOU WANT TO GET ON THE DAILY BLITZ .
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Bilko’s Putting Calc
Here is a link to Bilko's Putting Calc and Wind Calc
Just download and install
Owner’s Objectives

It's been a while since I expressed some of my objectives for the CC . First of all I like and respect everyone that joins our club . I realize that not everyone knows what a CC is all about . Many have different reasons for joining . I really don't know how many of the other clubs are run . They are all different . What I want to emphasize in our CC is that whatever tier you are . That you feel comfortable here , part of a team of players that come here to find conditions that enable them to improve their game , hone their skills , lower their scores ,lower their averages , move up in tiers . Enjoyably and comfortably with the conditions that challenge them enough to keep that drive without the frustrationsof regular game play . All that is completely possible by either creating those tourneys yourself or by messaging me about it . Or someone else in your tier that has been creating tourneys . Any kind of information that you need to know should be provided here , any kind of appp , calculator , help , tutorial , tournament , statistic , message , opinion , gripe , compliment , etc , etc . Should able to be aqcuired here ( or in our website , as it may be easier there ). With your help , all of this can be done easily . We already have a good start . I am going to be here for a very long time trying to achieve all this . For any of you that think it's a good direction for your CC to go in . Then lets keep on keepin on . Sincerely , Your Co team member PDB1 , Paul ( sitting here on a rare rainy day ) May the SUN always be with you
POST OF THE WEEK

Re: Where are the Flags ?By Bertasion in Valley of the Sun Casual Club The other day upon the heather fair I hit a flagstick that was not there. I saw it's shadow and heard the clank but where it stood was just a blank. It was not there again today. I wonder when it will come back and stay. Brian
BLITZ LIST
HERE IS THE LIST OF BLITZ COURSES IN THE ORDER THEY ARE PLAYED EVERY WEEK OF EVERY SEASON .

DAILY BLITZ WEEKLY SCHEDULE



WEEK 1

BEST OF BANDON PAR 3
PEBBLE BEACH
THE OLYMPIC CLUB
VAHALLA
MERION


WEEK 2

PINEHURST NO.2
HARBOUR TOWN
KIAWAH ISLAND
ROYAL ST. GEORGE
CONGRESSIONAL


WEEK 3

ERIN HILLS
ST. ANDREWS
BALI HAI
CELTIC MANOR
BETHPAGE BLACK


WEEK 4

PINEHURST NO. 8
WOLF CREEK
CHALLANGE AT MANELE
EXPERIENCE AT KOELE
HILVERSUMSCHE


WEEK 5

EDGEWOOD TAHOE
BEST OF WATER SHOTS
BEST OF FAMOUS SHOTS
BEST OF PUTTING
CHAMBERS BAY

TIER & AVERAGE REQUIREMENTS
BASIC LEVEL AND AVERAGE REQUIREMENTS , AND SATURATION

You need to play at least 5 ranked rounds as hack to saturate & be eligible for Amateur.
When your average score is equal or smaller than 100 you go from Hack to Amateur.

You need to play at least 10 ranked rounds as amateur to saturate & be eligible for Pro.
When your average score is equal or smaller than 80 you go from Amateur to Pro..

You need to play at least 20 ranked rounds as Pro to saturate & be eligible for Tour Pro.
When your average score is equal or smaller than 72 you go from pro to Tour Pro.

You need to play at least 25 ranked rounds as Tour pro to saturate & be eligible for Master.
When your average score is equal or smaller than 67 you go from Tour Pro to Master.

You need to play at least 40 ranked rounds as Master to saturate & be eligible for Tour Master.
When your average score is equal or smaller than 63 you go from Master to Tour Master.

You need to play at least 50 ranked rounds as Tour Master to saturate & be eligible for Legend.
When your average score is equal or smaller than 61 you go from Tour Master to Legend.

You need to play at least 500 ranked rounds as Legend to to saturate & be eligible for Tour Legend.
When your average score is equal or smaller than 60 you go from Legend to Tour Legend.

You need to play at least 200 ranked rounds as Tour Legend to to saturate & be eligible for Champion .
When your average score is equal or smaller than 59 you go from Tour Legend to Champion .

You need to play another 200 ranked rounds as a Champion to saturate .

You need to jump through 10,000 hoops before you receive an exclusive personal invitation before reaching Tour Champion.

May the SUN always be with you

ANOTHER TAKE ON PRECISION AND FOGIVENESS

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subject title ANOTHER TAKE ON PRECISION AND FOGIVENESS

Post by Paul on Fri 17 Jun 2016, 16:34

Have you ever wondered why is it that  your shot can be dead on pin on one shot and other times completely off?  It's because the game is designed that way! Golfing on WGT is based upon mathematical algorithms that create everything from the shot to the ball roll out when it hits. Unlike real golf, mathematical algorithms have no variances. To create these variances WGT has employed such things as VEM, precision and forgiveness into the model to simulate or re-create those effects that every real golfer knows all too well that affect their shots.
The two factors that will affect your shot outcome the most are precision and forgiveness.  Each and every club on WGT has a 5 dot rating for each of these categories. Using the picture below let’s say that precision is left and right of the pin location and forgiveness is long or short of the pins location. While the exact distance that each dot represents is not known for this example let’s say that a club with zero dots on forgiveness and precision represents 20 feet for each circle. 


During each and every shot these 2 circles overlap.  Each shot has multiple outcomes 1. You could be dead on with distance, but up to 20 feet left or right of the hole. 2. You could be dead the hole but 20 feet long or short of the hole. 3. You could be up to20 feet long and left of the hole…..4, 5, 6, etc. I think you get the point!.
 Now, using the example below let’s say that each dot added to the club represents 2 feet. The more dots a club has the tighter the circle becomes.  If each dot represents 2 feet we now have reduced our circles from 20 feet down to 10 feet in our example.  I know there are some on here that believe that WGT or the game selectively goes after them individually, this is either pure arrogance or narcissistic at best.

 As you can see, with precision and forgiveness coming in to play on each shot, it doesn't matter if we ding the shot or not these variables will always affect the shot. Like many of you I have on occasion missed the ding by a decent amount and still came up with a great shot as well as the complete opposite.  I am sure if each of you think back you have had the same happen to you. 
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subject title OR ANOTHER

Post by Paul on Fri 17 Jun 2016, 16:39

Not sure that you are exactly correct Bilko.
I think that precision refers to how closely bunched your shots would be if you made the exact same contact every time (i.e. consistency). A random variation is built into the algorithm.
Forgiveness refers to how far off the target the centre of that precision is if the shot is not dinged exactly (i.e. accuracy). Not hitting the ding will make the centre of the circle move to either the right or left of the aiming direction, and also fall short of the nominal distance.
For instance lots of shots hit with a perfect 100 metre ding will go straight for 100 metres on average but a single individual shot might fall within a circle of radius say 5 metres. 
Miss the ding to the left and the circle will now be centred say, a few metres to the left and a bit short of 100 metres distance.
Having higher precision makes the circle smaller, and having high forgiveness means that the average deviation caused by missing the ding is smaller.

High forgiveness, high precision = tight grouping around the target (accurate & consistent)
High forgiveness, low precision = loose grouping around the target (accurate but inconsistent)
Low forgiveness, high precision = tight grouping, off target and short (inaccurate but consistent)
Low forgiveness, low precision = loose grouping, off target and short (inaccurate & inconsistent)
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Post by Paul on Fri 17 Jun 2016, 16:39

I agree with your description of the relationship between forgiveness and precision.  I thought I would try to interpret it visually...  let me know what you think, perhaps there are other diagrams like this in the forum, I just haven't found any so far.  
Target (or flag) is shown at the center as a square in each diagram.  5 random shots (blue crosses) are chosen within a given circle of precision.  I think the overlap of given shots can help explain some player observations, such as "I missed the ding left and my shot went right!  How is this possible?" etc.
I used a red circle as a reference to the best case (a dinged shot with high precision and forgiveness) again to show overlapping possibilities when hitting/missing the ding, and how sometimes bad shots can turn out pretty good (and viceversa) or other seemingly unusual results.
As you point out, the accuracy of a shot is a result of the player's proximity to a dinged shot AND a forgiveness factor that reduces or enhances the effect.    
-Keith
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subject title Re: ANOTHER TAKE ON PRECISION AND FOGIVENESS

Post by Paul on Fri 17 Jun 2016, 17:09

 WGTniv:
The game is pretty simple.  Precision controls your accuracy.  Imagine it's like a circle that surrounds the flagstick when you aim at it.  The size of that circle is related to the precision rating.  The higher the rating the smaller the circle.  Your ball can land anywhere in the circle on a dinged shot (left or right, long or short).  It will ALWAYS land in the circle on a ding shot, though sometimes it may land in the center of the circle and sometimes it may land on the very outer edge or anywhere in between those two points.  When it lands on the outer edge this is what you guys have come to know as "the beast".  Was the shot pre-programmed? Does it know you're standing on the 17th hole at Kiawah?  No, it's just unfortunate timing.  The result you see is the logical spread dictated by the precision rating of the club over 100 or 1,000 or 10,000 shots taken on the site.  No matter how big or small the sample it'samazingly consistent because it is after all only a simple mathematical formula.  The shot data is spread out amongst all users, so there will be times when you run into a lot of "edge cases" (aka deviations, aka outside edge of the precision circle) and times where you seemingly can't miss the center (even when you mishit).  This is the ebb and flow of the game and it's always been there.  In the short term you will have "bad" days and "good" days.  In the long term (providing they are using the same clubs) any one player will see the same amount of "edge cases" or "deviations" that the rest of the players do.




 
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subject title Re: ANOTHER TAKE ON PRECISION AND FOGIVENESS

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