If you wanted to look at the Magic Star . You will see that it is in the forum F6 . If you click F6 you wiil see just those 12 forums . Then you can look in each one at all the topics in them .
Just download and install
It's been a while since I expressed some of my objectives for the CC . First of all I like and respect everyone that joins our club . I realize that not everyone knows what a CC is all about . Many have different reasons for joining . I really don't know how many of the other clubs are run . They are all different . What I want to emphasize in our CC is that whatever tier you are . That you feel comfortable here , part of a team of players that come here to find conditions that enable them to improve their game , hone their skills , lower their scores ,lower their averages , move up in tiers . Enjoyably and comfortably with the conditions that challenge them enough to keep that drive without the frustrationsof regular game play . All that is completely possible by either creating those tourneys yourself or by messaging me about it . Or someone else in your tier that has been creating tourneys . Any kind of information that you need to know should be provided here , any kind of appp , calculator , help , tutorial , tournament , statistic , message , opinion , gripe , compliment , etc , etc . Should able to be aqcuired here ( or in our website , as it may be easier there ). With your help , all of this can be done easily . We already have a good start . I am going to be here for a very long time trying to achieve all this . For any of you that think it's a good direction for your CC to go in . Then lets keep on keepin on . Sincerely , Your Co team member PDB1 , Paul ( sitting here on a rare rainy day ) May the SUN always be with you
Re: Where are the Flags ?By Bertasion in Valley of the Sun Casual Club The other day upon the heather fair I hit a flagstick that was not there. I saw it's shadow and heard the clank but where it stood was just a blank. It was not there again today. I wonder when it will come back and stay. Brian
BEST OF BANDON PAR 3
THE OLYMPIC CLUB
ROYAL ST. GEORGE
PINEHURST NO. 8
CHALLANGE AT MANELE
EXPERIENCE AT KOELE
BEST OF WATER SHOTS
BEST OF FAMOUS SHOTS
BEST OF PUTTING
You need to play at least 5 ranked rounds as hack to saturate & be eligible for Amateur.
When your average score is equal or smaller than 100 you go from Hack to Amateur.
You need to play at least 10 ranked rounds as amateur to saturate & be eligible for Pro.
When your average score is equal or smaller than 80 you go from Amateur to Pro..
You need to play at least 20 ranked rounds as Pro to saturate & be eligible for Tour Pro.
When your average score is equal or smaller than 72 you go from pro to Tour Pro.
You need to play at least 25 ranked rounds as Tour pro to saturate & be eligible for Master.
When your average score is equal or smaller than 67 you go from Tour Pro to Master.
You need to play at least 40 ranked rounds as Master to saturate & be eligible for Tour Master.
When your average score is equal or smaller than 63 you go from Master to Tour Master.
You need to play at least 50 ranked rounds as Tour Master to saturate & be eligible for Legend.
When your average score is equal or smaller than 61 you go from Tour Master to Legend.
You need to play at least 500 ranked rounds as Legend to to saturate & be eligible for Tour Legend.
When your average score is equal or smaller than 60 you go from Legend to Tour Legend.
You need to play at least 200 ranked rounds as Tour Legend to to saturate & be eligible for Champion .
When your average score is equal or smaller than 59 you go from Tour Legend to Champion .
You need to play another 200 ranked rounds as a Champion to saturate .
You need to jump through 10,000 hoops before you receive an exclusive personal invitation before reaching Tour Champion.
May the SUN always be with you
Your power meter for putting may be used, if the alignment of the hash marks for 0% and 100% line up.
If not you must make a second meter as you did for the putting, aligning those 5% increments with the iron shot WGT meter, just as you did for putting.
Calculations for percent of power to hit a selected iron requires some information available to you. On the green you are hitting to is most of the information needed.
Distance to the hole in yards
The elevation of the green surface is relationship to your ball. Usually listed in feet or inches
The direction of the wind in reference to your shot line.
The listed maximum distance the club selected will travel if hit properly ( found on the lower left side next to the iron selected)
Note: The true distance to the hole is affected by the elevation of the green. If a green is above the ball it will take more power to reach than if a green is below the hole. This is just simple physics.
ADJUTMENT for Elevation: for every 3 feet change you must add or subtract one yard
Example 1: You are 167 yards away from the flag the green is also 15 feet above the ball
15ft. div by 3 = + 5 extra yds. needed to reach the pin or a total of 167+ 5= 172 yds.
Example 2: You are 154 yds. from the pin and the green is 37 feet below the ball.
37 ft. div. by 3 = - 12.3 yds. Needed to reach the pin or a total of 154 yds. – 12.3 yds.= 141.7 yds.
Dist. To the pin +/- elevation div by max. distance club will hit
Example: 159 yds to the green with a rise in elevation of 8 feet. 8div by 3 = + 2.7 yds
159 yds + 2.7 yds = 161.7 yd shot div by 175 yds (5 iron that goes 175 yds) = 92.4% power
(must adjust distance if wind will affect distance of ball)
Other Examples: 127 yds with drop of 21 feet ..21div by 3 = - 7 yds
137 – 7 = 120 shot to pin
120 div by 130 (9 iron max. dist) = 92.30% power. Draw meter to 92.3% and hit the ding
Rough and sand affect distance:
To factor this into the distance use the following chart:
20-30% add 7% 15-20% add 5%
25-30% add 10% 30-40% add 20%
30-40% add 15% 50-60% add 25%
All else pitch to fairway and suck it up
EXAMPLE: 143 yds to pin in 20-30% rough. Green is above ball by 19 ft. (6.3 yds)
using a 7 iron (160yd)
143 + 6.3 div by 160 = 85.3% + 7% (ruff) = 92.3% power to reach the pin..hit the ding ..
PERCENT OF POWER FOR WGT PUTTING
The calculating of the % of power needed is based on the use of a handmade paper % gauge that is placed on your monitor directly above or below the WGT meter.
MAKING THE GUAGE:
While on a green place a full size sheet of white paper under the WGT meter.
Mark the exact start and finish of the WGT meter, with hash marks, onto the edge of this paper.
Remove the paper and cut a long strip at least 3/8’ wide and ¼” longer than the two marks. Fold this paper in half lining up both hash marks exactly and repeat by folding again into fourths.
Unfold this strip of paper and place has marks on the creases made.
This is the start of your hand made meter.
You now need to mark the hashes as follows: 0% 25% 50% 75% 100%
Now carefully determine the exact placement between 0% and 25% of 4 more hash marks (these must be exactly equal in spacing.
Now you will mark these new hash marks with 5% 10% 15% 20%.
Copy these hash marks onto a separate small piece of paper and fill in all open spaces between the other marks made from the creases.
Your meter will look like this:
I I I I I I I I I I >>>>>>>>>> I
0% 10% 15% 20% 25% 30% 35% 40% 45% 50%>>>>>>>>100%
Tape this onto your monitor lining up the 0% & 100% marks exactly with the start and max on you WGT meter
How to calculate % of power need to reach the hole
5 pieces of information are needed:
3 are found in the box located over the pin
The distance to the hole from your ball (usually in feet or yards)
The elevation of the ball in regards to the hole (usually in inches, but could be feet also)
The drop or rise indicated by which way the small green arrow head is pointing.
(up means the ball will go up hill – down means the ball will drop.)
The fourth variable number is found on your WGT putting gauge. It is the number located in the box to the far right on the meter. It is usually listed in feet or yards. This number will vary depending on the quality of the putter you are using.
Note: there is a constant that must be inputted on each calculation. That is the green speed assigned for the game and it will not change for the entire game.
Write these down:
Tournement Greens: factor 0.75%
Very Fast Greens: factor 0.9%
Fast Greens: 1.0%
Standard Greens: factor 1.1%
Slow Greens: factor 1.2%
EXAMPLE: (for every one inch of elevation change the distance to the hole will be affected by one foot)
If the ball drops 4 inches you must subtract 4 feet from the putt distance – if it rises you must add 4 feet in distance)
ON THE GREEN:
27 feet to the pin on very fast greens and the ball drops 4 inches to the hole
27ft – 4inches = 23ft. Since the ball will roll freely downhill this will adjust for that.
23ft X 0.9(grn spd factor) = 20.7 ft to cup.
WGT meter shows maximum putt distance of 40 ft.
20.7ft Div 40ft = 51.57%
To hit the ball to the cup will require bringing you wgt meter to as close to 51.75% on your paper gauge. Adjust for the curve (sideways roll) and hit the ding.
This putt should stop within 2 feet of the hole or in the cup. I always add like 2-3% to be sure I reach the hole.
PRACTICE - PRACTICE – N- PRACTICE
If you also wish to use the meter to make iron shots I can give you the calculations needed for those also. The results are accurate but the clubs you use will affect the results along with adjusting for wind speed and hitting the ding of course.
These are not cheat sheets as you still must use judgment and eye finger co-ordination
john - azdewars
- Posts : 17
Join date : 2016-09-04